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Dr. Mario (SSBM)/Up special

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Overview

This move is similar to Mario's, though it hits harder but has less overall distance. It can be slightly angled by tilting the control stick forward, with the further forward it is tilted, the further forward Dr. Mario moves but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in combos. Unlike Mario, Dr. Mario can't wall jump and so can't wall jump out of the move, hindering it's recovery potential on most stages.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0   0 100 254 7.4214 23 0.0 0.0 2.3436             Punch
1 0 5% 0   0 100 254 5.0778 32 0.0 0.0 0.0             Punch
Hits 2-3
0 0 2% 0   0 100 236 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 276 5.0778 4 0.0 0.0 4.6872             Kick
Hits 4-5
0 0 2% 0   0 100 98 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 120 5.0778 4 0.0 0.0 4.6872             Kick
Hit 6
0 0 3% 0   40 160 0 8.7885 23 0.0 0.0 0.0             Punch
1 0 3% 0   40 160 0 3.906 4 0.0 0.0 0.0             Punch

Timing

Attack

Intangibility 3
Hit 1 3
Hits 2-3 4-7, 8-11
Hit 4-5 12-15, 16-19
Hit 6 20-21
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible