Donkey Kong (SSB): Difference between revisions

69 bytes removed ,  11 months ago
m
→‎In competitive play: We don't denote a ranking anymore like that, these are historical lists, not active best players lists, and anything about rankings should be integrated into the blurbs. Also putting the cleanup tag back on, as these blurbs are extremely basic. Finally, I removed the players who have nothing written at all about their Donkey Kong, they can be possibly added back if a proper blurb is written for them.
(A difference with the SSB Victory Pose and his Bonus Level Poses.)
m (→‎In competitive play: We don't denote a ranking anymore like that, these are historical lists, not active best players lists, and anything about rankings should be integrated into the blurbs. Also putting the cleanup tag back on, as these blurbs are extremely basic. Finally, I removed the players who have nothing written at all about their Donkey Kong, they can be possibly added back if a proper blurb is written for them.)
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Donkey Kong has historically been considered a low to lower-middle tier character. His major disadvantages are his large size and lack of speed make him easy to combo, which is a death sentence in this game due to the massive amount of hitstun. However, he does have a few saving graces in Spinning Kong and back air being good gimping tools as well as having the only true chain grab in the game. Players only tend to use Donkey Kong when their opponent is picking a specific character like {{SSB|Jigglypuff}}, as Donkey Kong seems to be designed specifically to counter them. Donkey Kong does fair better in doubles, as his above average K.O. potential pairs well with characters that can rack up damage but have little in the way of closing stocks like {{SSB|Fox}} and {{SSB|Ness}}.
===Most historically significant players===
===Most historically significant players===
{{cleanup|These blurbs are overly basic and need to be rewritten to actually explain how these players are historically significant to Donkey Kong's metagame.}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Donkey Kong players (SSB)]]''
:''See also: [[:Category:Donkey Kong players (SSB)]]''
''Numbers in brackets indicate position in [[2019-2020 Smash 64 Power Rankings]]''
 
*{{sm|2438gakuen|Japan}} - 17th at [[Kanto 2014]] and [[Kanto 2017]].
*{{sm|2438gakuen|Japan}} - 17th at [[Kanto 2014]] and [[Kanto 2017]].
*{{sm|Amasawa|Japan}} - One of the best Japanese players in the early meta.
*{{sm|Amasawa|Japan}} - Was one of the best Japanese players in the early meta while maining Donkey Kong.
*{{sm|Annex|USA}} - Ranked 1st in [[Minnesota Power Rankings]].
*{{sm|Annex|USA}} - Ranked 1st in [[Minnesota Power Rankings]].
*{{sm|Clubbadubba|USA}} - 25th at [[Super Smash Con 2017]].
*{{sm|Clubbadubba|USA}} - 25th at [[Super Smash Con 2017]].
*{{sm|Darkhorse|USA}} (#33) - Captain Falcon main with a DK secondary.
 
*{{sm|Herbert Von Karajan|USA}} - Fox main with a DK secondary.
===Tier placement and history===
*{{Sm|Lorenzo|Brazil}}
Donkey Kong has historically been considered a low to lower-middle tier character. His major disadvantages are his large size and lack of speed make him easy to combo, which is a death sentence in this game due to the massive amount of hitstun. However, he does have a few saving graces in Spinning Kong and back air being good gimping tools as well as having the only true chain grab in the game. Players only tend to use Donkey Kong when their opponent is picking a specific character like {{SSB|Jigglypuff}}, as Donkey Kong seems to be designed specifically to counter them. Donkey Kong does fair better in doubles, as his above average K.O. potential pairs well with characters that can rack up damage but have little in the way of closing stocks like {{SSB|Fox}} and {{SSB|Ness}}.
*{{sm|Morgen|Sweden}}


==In single-player==
==In single-player==