Charizard (SSBU)/Up throw: Difference between revisions

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==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge. }}
**{{nerf|This means true follow-ups with this application (such as back aerial) are no longer possible.}}
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{HitboxTableTitle|Hitbox|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=100
|ks=100
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|r=8.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
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|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{HitboxTableTitle|Throw|42}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
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|ks=220
|ks=220
|fkv=0
|fkv=0
|ff=0.0
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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==Timing==
==Timing==
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-58
|1-58
|-
|-
!Hitboxes
!Air transition
|8
|-
!Hitbox
|52-58
|52-58
|-
|-
!Throw Release
!Throw release
|58
|58
|-
|-
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{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Invincible|c=58}}{{FrameStrip|t=Vulnerable|c=26}}
{{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=51|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavCharizard|g=SSBU}}
{{MvSubNavCharizard|g=SSBU}}