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Captain Falcon (SSBB)/Neutral attack/Infinite

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Overview

A flurry of punches. The infinite is generally used to rack up damage at lower percents, though it is more unsafe at higher percents and Captain Falcon generally has better options to rack up damage or combo. The looping hits deal 1-2%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   0 50 0 4.0 43 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 0   0 50 0 4.0 44 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1% 0   0 20 0 4.0 44 -6.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Animation length is only for the finisher.

Hitboxes 9-10, 15-16, 22-23, 28-29, 34-35...
Interruptible 10
Animation length 14
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible