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Captain Falcon (SSBB)/Down aerial

OverviewEdit

Captain Falcon stomps downwards with both of his legs. With the hitbox coming out on frame 16 and ending on frame 45, down aerial can be used as a standard gimping tool, a suboptimal approaching tool, or a combo mixup. This move is primarily used for approaching, gimping opponents offstage, and for comboing. Autocancelled down air can lead to either a jab or forward tilt. This can also be used for buffering turnarounds or attacking opponents in general. Due to its longer startup and more specific uses, Falcon players prefer to open up with attacks such as his jab or up aerial first, since they have more versatility overall. Down aerial's combo capabilities are limited due to the hitbox's tight placements, limiting this to a handful of characters across select percentages.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0   10 100 0 4.5 13 1.6 5.6 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   40 100 0 6.0 12 1.6 4.4 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-3
Hitbox 16-18
Ending autocancel 39-
Interruptible 45
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible