Armor: Difference between revisions

36 bytes added ,  5 years ago
→‎In Super Smash Bros. 4: Even when crouch cancelling, Bowser will still flinch if he takes more than 19 units of knockback.
(→‎In Super Smash Bros. 4: Even when crouch cancelling, Bowser will still flinch if he takes more than 19 units of knockback.)
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! Character !! Moves !! Notes
! Character !! Moves !! Notes
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| rowspan="2" | {{SSB4|Bowser}} || All animations || Bowser has universal armor that applies at all times, where he will not flinch from hitboxes that deal 19 or less units of knockback. Referred to as "Tough Guy" in the [[tips]]. This armor stacks with crouch cancelling, so Bowser has an increased range of when this armor will work while crouching (effectively up to 23.17 units of knockback), though he loses the crouching bonus once he [[crawl]]s or initiates any other action.
| rowspan="2" | {{SSB4|Bowser}} || All animations || Bowser has universal armor that applies at all times, where he will not flinch from hitboxes that deal 19 or less units of knockback. Referred to as "Tough Guy" in the [[tips]]. This armor can be used alongside crouch cancelling to give Bowser an increased range of when this armor will work, especially when paired with items like the [[Super Mushroom]] and [[Metal Box]]. However, Bowser loses the crouching bonus once he [[crawl]]s or initiates any other action.
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| {{b|Giga Bowser|Final Smash}} || Giga Bowser retains the infinite knockback resistance from ''Brawl''.
| {{b|Giga Bowser|Final Smash}} || Giga Bowser retains the infinite knockback resistance from ''Brawl''.
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