Overview
A leaping triple slash. Quick startup and high cooldown. Has low horizontal range despite the visuals; unable to hit behind Dark Pit and only able to drag point-blank opponents into the attack. Can be used after down throw at lower percents as a read.
Hitboxes
Timing
First hit | 6 |
---|---|
Late first hit | 7 |
Second hit | 10 |
Third hit | 18 |
Interruptible (FAF) | 52 |
Animation length | 70 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
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