SSB4 Icon.png

Meta Knight (SSB4)/Neutral attack

Hitbox visualization showing Meta Knights's jab infinite.
Hitbox visualization showing Meta Knights's jab finisher.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Meta Knight's Flurry Attack executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Loop hits
0 0 1.2% 1   8 30 0 5.8 ? 0.0 5.3 8.5 0.6x 1.0x 0%               Slash  
0 0 1.2% 1   8 30 0 6.8 ? 0.0 5.3 13.0 0.6x 1.0x 0%               Slash  
Final hit
0 0 2% 0   60 140 0 8.0 ? 0.0 7.0 20.0 1.0x 2.5x 0%               Slash  

Timing

Hitboxes 7, 11, 15, 20, 24, 29(looped from 7)...
Jab Finisher (starts after the loop) 3
Interruptible (Finisher) 35
Animation length (Finisher) 51


                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible

Update History

  1.0.8

  •   Neutral attack's loop hits deal 0.2% more damage: 1% → 1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.

Technical changelist 1.0.8

Trivia

  • Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.