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Lucario (SSBU)/Forward tilt

< Lucario (SSBU)
Revision as of 11:26, July 18, 2020 by Raul Retana (talk | contribs) (Added update history)
Lucario forward tilt hitbox visualizations
LucarioFTiltUpSSBU.gif
LucarioFTiltSSBU.gif
LucarioFTiltDownSSBU.gif

Overview

Update History

  3.1.0

  •   Forward tilt's second hit deals more knockback (50 base/95 scaling → 54/98).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (hit 1)
0 0 0 4.0% 0   Standard 0 100 20   4.0 top 0.0 9.5 to 7.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled up (hit 2)
0 1 0 6.0% 0   Standard 54 98 0   3.0 top 0.0 10.7 to 8.0 12.5 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled forward (hit 1)
0 0 0 4.0% 0   Standard 0 100 20   4.0 top 0.0 6.0 8.5 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled forward (hit 2)
0 1 0 6.0% 0   Standard 54 98 0   3.0 top 0.0 6.0 14.0 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled down (hit 1)
0 0 0 4.0% 0   Standard 0 100 20   4.0 top 0.0 2.5 to 4.5 7.8 to 3.0 1.0× 1.0× 0%               Lucario Hit   All All            
Angled down (hit 2)
0 1 0 6.0% 0   Standard 54 98 0   3.0 top 0.0 -0.7 to 4.0 12.5 to 5.0 1.0× 1.0× 0%               Lucario Hit   All All            

Timing

Hit 1 12-14
Hit 1 15-16
Interruptible 33
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible