Overview
Update History
- Neutral attack 1 connects into neutral attack 2 more reliably.
- Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.
Hitboxes
Timing
Hitboxes | 3-4 |
---|---|
Earliest continuable | 11 |
Interruptible | 21 |
Animation length | 24 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|