Stance mirroring: Difference between revisions

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The default facing direction is to the right, meaning characters are mirrored when facing left. Relatedly, characters without stance mirroring generally face the screen when facing right. The exceptions - those who instead face the screen when facing left - are Marth, [[Roy]], [[Young Link]], [[Toon Link]], [[Pit]], [[Lucina]], [[Robin]], [[Dark Pit]], [[Chrom]], [[Simon]], [[Richter]], and [[Sephiroth]], as well as [[Link]] before ''Ultimate''.
The default facing direction is to the right, meaning characters are mirrored when facing left. Relatedly, characters without stance mirroring generally face the screen when facing right. The exceptions - those who instead face the screen when facing left - are Marth, [[Roy]], [[Young Link]], [[Toon Link]], [[Pit]], [[Lucina]], [[Robin]], [[Dark Pit]], [[Chrom]], [[Simon]], [[Richter]], and [[Sephiroth]], as well as [[Link]] before ''Ultimate''.


{{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}}
[[Kirby]], who has a mirrored stance, will always stay in a mirrored stance regardless of his current abilities. If Kirby happens to [[copy]] the ability of a fighter who is non-mirrored, he will recieve two unique animations where his dominant hand switches depending on which side of the screen he faces.


==Support for stance mirroring==
==Support for stance mirroring==
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