Pummel: Difference between revisions

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In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to that of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}} and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummeling speed.
In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to that of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}} and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummeling speed.


It is worth noting that like other attacks, pummels inflict [[hitlag]], and from ''Brawl'' onwards, opponents can still [[mash]] out of the attacker's grab during hitlag, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict less hitlag are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher hitlag multipliers (typically upwards of 2x), which keep their average speed roughly the same as in previous games.
It is worth noting that like other attacks, pummels inflict [[hitlag]], and from ''Brawl'' onwards, opponents can still [[mash]] out of the attacker's grab during hitlag, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict less hitlag are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher hitlag multipliers (typically upwards of 2x), which keep their average speed roughly the same as in previous games. However, it is also impossible to buffer the next pummel during the hitlag from the previous, and thus it is considerably harder to pummel at the maximum speed.


==List of pummels==
==List of pummels==