Neutral game: Difference between revisions

159 bytes added ,  7 years ago
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→‎Smash 4: TBH, I don't know how Kirby's neutral game is.
m (→‎Smash 4: TBH, I don't know how Kirby's neutral game is.)
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*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield.
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. Down tilt is a perfect move for comboing into KO moves and pressuring the opponent in their shield.
*{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility.
*{{SSB4|Fox}}: Though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. He also still has his great mobility.
*{{SSB4|Kirby}}: In certain circumstances, [[forward air]] can chain into itself and carry opponents off-stage. All of Kirby's tilts come out and end quickly.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Dash attack canceled up smash#Super glide tossing|super glide tossing]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link.
*{{SSB4|Link}}: [[Bombs]] are very spammable (by virtue of Link having the overall fastest [[item throw]] animations) and can also be used to boost Link's otherwise lackluster mobility with [[Dash attack canceled up smash#Super glide tossing|super glide tossing]]. His other projectiles, [[Hero's Bow]] and [[Gale Boomerang]], can cut off several angles of attack, making it difficult to approach Link.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.
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