Item throw: Difference between revisions

253 bytes added ,  10 years ago
→‎Directions and strength: Applies to Melee, but other games need more playthrough on my part to recall more correctly.
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(→‎Directions and strength: Applies to Melee, but other games need more playthrough on my part to recall more correctly.)
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===Damage===
===Damage===
The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical.
The damage done by thrown items is dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical.
===Delay===
There is a small delay animation in each character prior to throwing an item. This delay is not equal in all characters. Some characters including Link, Mario, and Donkey Kong throw their items more quickly than Marth, Pikachu, and Bowser.


==List of items that can be dropped==
==List of items that can be dropped==
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