Mario (SSBB)/Neutral attack/Hit 3: Difference between revisions

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That's all of Mario's attacks that been done so far
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==Overview==
==Overview==
Not exactly a poor third jab, but Mario has other moves that are just as effective after the first two jabs (say, d-smash).
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]].
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Any||1573||13.417||311.32%||344.86%||391.44%
|-
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23%
|}


==Hitboxes==
==Hitboxes==