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{{ImageCaption|File:SSBU Min Min versus splash screen 2.jpg|File:SSBU Min Min versus splash screen.jpg|width1=160px|width2=160px|caption=A comparison of the [[versus splash screen]] showing<br>[[Ditto match|two Min Mins]] in the English version (left) vs. Japanese<br>version (right).}} | {{ImageCaption|File:SSBU Min Min versus splash screen 2.jpg|File:SSBU Min Min versus splash screen.jpg|width1=160px|width2=160px|caption=A comparison of the [[versus splash screen]] showing<br>[[Ditto match|two Min Mins]] in the English version (left) vs. Japanese<br>version (right).}} | ||
*Min Min is referred to within the game files with the codename "tantan", which comes from the Japanese pronunciation of {{s|wikipedia|Dandan noodles}} ({{ja|担々麺|Tantanmen}}), a type of ramen noodles. | *Min Min is referred to within the game files with the codename "tantan", which comes from the Japanese pronunciation of {{s|wikipedia|Dandan noodles}} ({{ja|担々麺|Tantanmen}}), a type of ramen noodles. | ||
*Similarly to {{SSBB|Meta Knight}}, {{SSBB|Ice Climbers}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Zero Suit Samus}} in ''[[Super Smash Bros. Brawl]]'', the UI shows Min Min's name as a single word ("MINMIN") when the game's [[language]] is set to Japanese. | |||
*According to ''{{b|Super Smash Bros.|series}}'' series creator [[Masahiro Sakurai]], Min Min was originally going to lack any special moves. However, he reconsidered this and instead created the unique special moves for her in the spirit of ''ARMS''.<ref>[https://twitter.com/PushDustIn/status/1283431422905085953 PushDustIn on Twitter: "At first, he considered making the character without any special moves at all, but when he really considered it, he came up with something unique."]</ref><ref>[https://twitter.com/Sephazon/status/1283431741697306625 Robert Sephazon on Twitter: "When playing like this, Sakurai thinks this shows the spirit of “ARMS” where both arms have to be utilized simultaneously. This creates the feeling of “ARMS,” but in the style of Super Smash Bros. This is very important."]</ref> | *According to ''{{b|Super Smash Bros.|series}}'' series creator [[Masahiro Sakurai]], Min Min was originally going to lack any special moves. However, he reconsidered this and instead created the unique special moves for her in the spirit of ''ARMS''.<ref>[https://twitter.com/PushDustIn/status/1283431422905085953 PushDustIn on Twitter: "At first, he considered making the character without any special moves at all, but when he really considered it, he came up with something unique."]</ref><ref>[https://twitter.com/Sephazon/status/1283431741697306625 Robert Sephazon on Twitter: "When playing like this, Sakurai thinks this shows the spirit of “ARMS” where both arms have to be utilized simultaneously. This creates the feeling of “ARMS,” but in the style of Super Smash Bros. This is very important."]</ref> | ||
*Min Min is the first: | *Min Min is the first: | ||
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**Fighter to speak Mandarin Chinese, as well as the first fighter to speak a real-life language other than English or Japanese in all regions. | **Fighter to speak Mandarin Chinese, as well as the first fighter to speak a real-life language other than English or Japanese in all regions. | ||
**DLC newcomer in any ''Super Smash Bros.'' game that originates from a new first-party series, as {{SSB4|Corrin}}, {{SSBU|Byleth}}, {{SSBU|Piranha Plant}}, and {{SSBU|Pyra}}/{{SSBU|Mythra}} are all from preexisting series ({{uv|Fire Emblem}}, {{uv|Mario}}, and {{uv|Xenoblade Chronicles}} respectively). | **DLC newcomer in any ''Super Smash Bros.'' game that originates from a new first-party series, as {{SSB4|Corrin}}, {{SSBU|Byleth}}, {{SSBU|Piranha Plant}}, and {{SSBU|Pyra}}/{{SSBU|Mythra}} are all from preexisting series ({{uv|Fire Emblem}}, {{uv|Mario}}, and {{uv|Xenoblade Chronicles}} respectively). | ||
**Fighter to have an aerial smash attack<!--While Robin's aerials change depending on whether or not they are initiated with the C-stick, that does not inherently make them aerial smash attacks-->, and the second to be able to walk during and jump out of forward tilts and neutral attacks, following {{SSBU|Mega Man}} and preceding {{SSBU|Steve}}. | **Fighter to have an aerial smash attack<!--While Robin's aerials change depending on whether or not they are initiated with the C-stick, that does not inherently make them aerial smash attacks-->, and the second to be able to walk during and jump out of forward tilts and neutral attacks, following {{SSBU|Mega Man}} and preceding {{SSBU|Steve}}. | ||
**Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]'' | **Fighter to lack a unique [[side special]] since ''[[Super Smash Bros.]]'' | ||
*Min Min is the second fighter that debuted in a [[Nintendo Switch]] game, following Byleth. | |||
*Min Min is the third character to speak while being [[star KO]]'d, shouting "{{ja|哎呀!|Āi yā!}}" (''Oh no!''). The first is {{SSBU|Pit}} ("I never learned how to read!") and the second is Byleth ("My battle ends here!"). Unlike them, Min Min says her star KO line in all versions of the game instead of just the English version. | |||
*Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle. | *Min Min is the only fighter from a fighting game who does not automatically face an opponent in a 1-on-1 battle. | ||
*Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | *Min Min appears at the beginning of her trailer in a waitress uniform, without her mask and with normal human arms and eyes. This design is completely unique to the trailer. | ||
**In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | **In ''ARMS'', human fighters with the ARMS ability are never depicted without a mask. Additionally, they are always shown with spiral-shaped eyes, and their ARMS retain their coiled appearance [[armsinstitute:File:MinMinRamen.png|even when contracted into a human shape]]. While removing the mask returns the coiled ARMS into normal arms,<ref>[https://twitter.com/armsfan_eng/status/879127939115175936]</ref> doing so can cause the ARMS to switch forms unwillingly and become difficult to control,<ref>[https://twitter.com/armsfan_eng/status/879904769350844416]</ref><ref>[https://i.imgur.com/wK09fZJ.jpg]</ref> which is not depicted in the trailer. | ||
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**Both characters are the only ones in ''Ultimate'' to represent new first-party universes. | **Both characters are the only ones in ''Ultimate'' to represent new first-party universes. | ||
**Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | **Min Min, Inkling, {{SSBU|Terry}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Kazuya}} are the only newcomers in ''Ultimate'' to have received a [[List of character posters|''SSB4''-style character poster]] to promote their inclusion as a playable character. | ||
*Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> This implies that she | *Min Min has unused animations copied from {{SSBU|Captain Falcon}}; specifically, the aerial and grounded [[Falcon Kick]].<ref>[https://twitter.com/Zeckemyro/status/1278532640891600897]</ref><ref>[https://twitter.com/Zeckemyro/status/1278532720168185856]</ref> This implies that she was developed using Captain Falcon as the basis, similar to [[Little Mac]]. Coincidentally, Captain Falcon appears in Min Min's reveal trailer. | ||
**Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | **Additionally, her dash attack has an unused [[reflection]] hitbox, in a similar vein to her up smash.<ref>[https://www.twitter.com/Meshima_/status/1280091688514383874]</ref> | ||
*Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. | *Each in-game render of Min Min features her with a different ARM equipped on her right arm: her primary spirit, fighter spirit, and fighter render feature the Megawatt, Dragon, and Ramram ARMS, respectively. | ||
*If Min Min picks up an [[Assist Trophy]] whilst walking, she can continue walking with it until she stops. She shares this trait with Mega Man and Steve. Min Min can also jump and continue walking with an Assist Trophy if she lands during a forward or back aerial. | *If Min Min picks up an [[Assist Trophy]] whilst walking, she can continue walking with it until she stops. She shares this trait with Mega Man and Steve. Min Min can also jump and continue walking with an Assist Trophy if she lands during a forward or back aerial. | ||
==References== | ==References== |