Dark Pit (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Dark Pit no longer has a weaker [[forward tilt]] or smaller neutral finisher, marginally buffing him in comparison to Pit. However, because of these changes, he now has a completely identical non-special moveset to his counterpart, with the only mechanical differences between him and Pit being his [[Silver Bow]], [[Electroshock Arm]], and [[Dark Pit Staff]]. Like Pit, he has been [[buff]]ed in comparison to his ''Smash 4'' iteration, benefiting largely from the universal changes in ''Ultimate'', and having increased KO ability on several of his moves. However, like his doppelgänger, he continues to see minimal tournament representation and results in the early metagame of ''Ultimate'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}.
Much like {{SSBU|Pit}}, Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''.
 
Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable.
 
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
 
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.
 
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of ''Ultimate'', leading to the same increasingly negative reception he had received during ''SSB4'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}.


{{SSB4 to SSBU changelist|char=Dark Pit}}
{{SSB4 to SSBU changelist|char=Dark Pit}}
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