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**{{buff|Forward aerial's multi-hits now consist of one large hitbox instead of four smaller ones (2.0u/2.0u/2.0u/2.0u → 5.5u). This large hitbox now uses the auto-link angle (367°), which makes forward aerial's hits connect more reliably overall.}} | **{{buff|Forward aerial's multi-hits now consist of one large hitbox instead of four smaller ones (2.0u/2.0u/2.0u/2.0u → 5.5u). This large hitbox now uses the auto-link angle (367°), which makes forward aerial's hits connect more reliably overall.}} | ||
**{{change|Forward aerial has less hitlag, making the hits connect faster.}} | **{{change|Forward aerial has less hitlag, making the hits connect faster.}} | ||
*[[Back aerial]]: | |||
**{{nerf|Back aerial's late hit has much less knockback growth, significantly hindering its KO potential (100 → 76).}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial's first hit has much less knockback growth (100 → 50) and launches at a different angle (100°/100°/118°/118° → 110°/110°/123°/123°). These changes make both hits connect much less reliably overall.}} | **{{nerf|Up aerial's first hit has much less knockback growth (100 → 50) and launches at a different angle (100°/100°/118°/118° → 110°/110°/123°/123°). These changes make both hits connect much less reliably overall.}} |
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