Falco (SSBU): Difference between revisions

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*{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}}
*{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}}
*{{nerf|Up tilt does less damage.}}
*{{nerf|Up tilt does less damage.}}
*{{nerf|[[Down tilt]] has more startup.}}
*{{nerf|[[Down tilt]] has more startup (frame 7 → 10).}}
*{{buff|Down tilt does more damage.}}
*{{buff|Down tilt does more damage.}}
*{{change|[[Forward smash]] has an altered animation.}}
*{{change|[[Forward smash]] has an altered animation.}}
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===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}}
*{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}}
*{{buff|[[Forward aerial]] has less startup.}}
*{{buff|[[Forward aerial]] has less startup (frame 10 → 7).}}
*{{buff|[[Back aerial]] has a larger hitbox.}}
*{{buff|[[Back aerial]] has a larger hitbox.}}
*{{nerf|Back aerial has increased startup.}}
*{{nerf|Back aerial has increased startup (frame 4 → 9).}}
*{{nerf|[[Up aerial]] does less damage.}}
*{{nerf|[[Up aerial]] does less damage.}}
*{{change|Up aerial has an altered animation.}}
*{{change|Up aerial has an altered animation.}}
*{{buff|[[Down aerial]] has significantly faster startup and less endlag. It also autocancels from a shorthop.}}
*{{buff|[[Down aerial]] has significantly faster startup (frame 16 → 10) and less endlag. It also autocancels from a shorthop.}}


===Throws/other attacks===
===Throws/other attacks===
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