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*{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}} | *{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}} | ||
*{{nerf|Up tilt does less damage.}} | *{{nerf|Up tilt does less damage.}} | ||
*{{nerf|[[Down tilt]] has more startup.}} | *{{nerf|[[Down tilt]] has more startup (frame 7 → 10).}} | ||
*{{buff|Down tilt does more damage.}} | *{{buff|Down tilt does more damage.}} | ||
*{{change|[[Forward smash]] has an altered animation.}} | *{{change|[[Forward smash]] has an altered animation.}} | ||
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===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}} | *{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}} | ||
*{{buff|[[Forward aerial]] has less startup.}} | *{{buff|[[Forward aerial]] has less startup (frame 10 → 7).}} | ||
*{{buff|[[Back aerial]] has a larger hitbox.}} | *{{buff|[[Back aerial]] has a larger hitbox.}} | ||
*{{nerf|Back aerial has increased startup.}} | *{{nerf|Back aerial has increased startup (frame 4 → 9).}} | ||
*{{nerf|[[Up aerial]] does less damage.}} | *{{nerf|[[Up aerial]] does less damage.}} | ||
*{{change|Up aerial has an altered animation.}} | *{{change|Up aerial has an altered animation.}} | ||
*{{buff|[[Down aerial]] has significantly faster startup and less endlag. It also autocancels from a shorthop.}} | *{{buff|[[Down aerial]] has significantly faster startup (frame 16 → 10) and less endlag. It also autocancels from a shorthop.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== |
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