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(Undid edit by Ganonmew because I'm about to make the apporpriate image) |
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Being the overall fastest down aerial in the game, this move has many uses. The combination of wide [[autocancel]] windows and Luigi's floatiness make it very useful in air-to-ground combat, as it carries little risk if the opponent isn't right next to Luigi. Due to the late hit having the [[Sakurai angle]], it can occasionally [[trip]] opponents, further improving its utility in [[approach]]ing. Combined with all the aforementioned properties, it is a formidable [[edgeguarding]] tool. Even if it doesn't meteor smash, it can still be useful for [[gimp]]ing recoveries, since Luigi will almost always be able to make it back to the stage. Finally, it can be used as a follow-up after a down throw, with the clean hit also being a good combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move. | Being the overall fastest down aerial in the game, this move has many uses. The combination of wide [[autocancel]] windows and Luigi's floatiness make it very useful in air-to-ground combat, as it carries little risk if the opponent isn't right next to Luigi. Due to the late hit having the [[Sakurai angle]], it can occasionally [[trip]] opponents, further improving its utility in [[approach]]ing. Combined with all the aforementioned properties, it is a formidable [[edgeguarding]] tool. Even if it doesn't meteor smash, it can still be useful for [[gimp]]ing recoveries, since Luigi will almost always be able to make it back to the stage. Finally, it can be used as a follow-up after a down throw, with the clean hit also being a good combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move. | ||
==Update history== | |||
Luigi's down aerial was buffed in patch [[1.1.1]], as it increased the hitbox size of its clean hit, making it easier to land the meteor smash. | |||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | |||
*{{buff|Clean hit radius: 1.8 → 2.5.}} | |||
==Hitboxes== | ==Hitboxes== | ||
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|id=0 | |id=0 | ||
|damage=10% | |damage=10% | ||
|angle=270 | |angle=270 | ||
|anglesuffix=spk | |anglesuffix=spk | ||
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|r=2.5 | |r=2.5 | ||
|bn=0 | |bn=0 | ||
|ypos=1.0 | |ypos=1.0 | ||
|zpos=2.8 | |zpos=2.8 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
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|id=0 | |id=0 | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
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|r=3.3 | |r=3.3 | ||
|bn=3 | |bn=3 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|clang=t | |clang=t | ||
|slvl= | |slvl=L | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
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|id=1 | |id=1 | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
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|bn=9 | |bn=9 | ||
|xpos=4.0 | |xpos=4.0 | ||
|trip=0 | |trip=0 | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|clang=t | |clang=t | ||
|slvl= | |slvl=L | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
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==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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!Interruptible | !Interruptible | ||
|29 | |29 | ||
|} | |} | ||