Luigi (SSB4)/Down aerial: Difference between revisions

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Being the overall fastest down aerial in the game, this move has many uses. The combination of wide [[autocancel]] windows and Luigi's floatiness make it very useful in air-to-ground combat, as it carries little risk if the opponent isn't right next to Luigi. Due to the late hit having the [[Sakurai angle]], it can occasionally [[trip]] opponents, further improving its utility in [[approach]]ing. Combined with all the aforementioned properties, it is a formidable [[edgeguarding]] tool. Even if it doesn't meteor smash, it can still be useful for [[gimp]]ing recoveries, since Luigi will almost always be able to make it back to the stage. Finally, it can be used as a follow-up after a down throw, with the clean hit also being a good combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move.
Being the overall fastest down aerial in the game, this move has many uses. The combination of wide [[autocancel]] windows and Luigi's floatiness make it very useful in air-to-ground combat, as it carries little risk if the opponent isn't right next to Luigi. Due to the late hit having the [[Sakurai angle]], it can occasionally [[trip]] opponents, further improving its utility in [[approach]]ing. Combined with all the aforementioned properties, it is a formidable [[edgeguarding]] tool. Even if it doesn't meteor smash, it can still be useful for [[gimp]]ing recoveries, since Luigi will almost always be able to make it back to the stage. Finally, it can be used as a follow-up after a down throw, with the clean hit also being a good combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move.
==Update history==
Luigi's down aerial was buffed in patch [[1.1.1]], as it increased the hitbox size of its clean hit, making it easier to land the meteor smash.
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{buff|Clean hit radius: 1.8 → 2.5.}}


==Hitboxes==
==Hitboxes==
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|id=0
|id=0
|damage=10%
|damage=10%
|sd=0
|angle=270
|angle=270
|anglesuffix=spk
|anglesuffix=spk
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|r=2.5
|r=2.5
|bn=0
|bn=0
|xpos=0.0
|ypos=1.0
|ypos=1.0
|zpos=2.8
|zpos=2.8
|trip=0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
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|id=0
|id=0
|damage=8%
|damage=8%
|sd=0
|angle=361
|angle=361
|bk=20
|bk=20
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|r=3.3
|r=3.3
|bn=3
|bn=3
|xpos=0.0
|ypos=0.0
|zpos=0.0
|trip=0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|ff=1.0
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
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|id=1
|id=1
|damage=8%
|damage=8%
|sd=0
|angle=361
|angle=361
|bk=20
|bk=20
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|bn=9
|bn=9
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|trip=0
|trip=0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
|ff=1.0
|clang=t
|clang=t
|slvl=M
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
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==Timing==
==Timing==
{{technical data}}
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
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!Interruptible
!Interruptible
|29
|29
|-
!Animation length
|?
|}
|}