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(→Timing) |
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==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-58 | |1-58 | ||
|- | |- | ||
! | !Air transition | ||
|8 | |||
|- | |||
!Hitbox | |||
|52-58 | |52-58 | ||
|- | |- | ||
!Throw | !Throw release | ||
|58 | |58 | ||
|- | |- | ||
Line 72: | Line 73: | ||
{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=51|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=26}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} |