Charizard (SSBU)/Up throw: Difference between revisions

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==Timing==
==Timing==
===Properties===
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
*Charizard becomes airborne on frame 8.
*If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
|1-58
|1-58
|-
|-
!Hitboxes
!Air transition
|8
|-
!Hitbox
|52-58
|52-58
|-
|-
!Throw Release
!Throw release
|58
|58
|-
|-
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{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}}
|-
|-
{{FrameStrip|t=Invincible|c=58}}{{FrameStrip|t=Vulnerable|c=26}}
{{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=51|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavCharizard|g=SSBU}}
{{MvSubNavCharizard|g=SSBU}}