Mii Gunner (SSBU)/Up smash: Difference between revisions

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|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|The ID 3 hitbox uses a [[position vector]] with offsets [8, 23] for 6 frames.|50}}
{{HitboxTableTitle|Hit 2|50}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|slvl=M
|slvl=M
|a=f
|a=f
|noprone=1
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 2 hitbox uses a position vector with offsets [-3, 30] for 10 frames.|50}}
{{HitboxTableTitle|Hit 3|50}}
{{HitboxTableTitle|Hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-8, 16] for 5 frames.|50}}
{{HitboxTableTitle|Hit 4|50}}
{{HitboxTableTitle|Hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 2 and 3 hitboxes uses a position vector with offsets [-12, 12] for 5 frames.|50}}
{{HitboxTableTitle|Hit 5|50}}
{{HitboxTableTitle|Hit 5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow