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Pac-Man (SSB4)/Pummel: Difference between revisions

(Too bad kurogane hammer doesn't have any info on Pac's pummel)
 
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{{ArticleIcons|ssb4=y}}
[[File:Pac-ManPummel.gif|thumb|270px|Hitbox visualization showing Pac-Man's pummel.]]
==Overview==
==Overview==
{{competitive expertise}}
Pac-Man headbutts the opponent. While particularly slow, it is tied with {{SSB4|Mario}}'s as the second most damaging pummel, dealing 3.25%. Using it at lower percents is generally not optimal, as the opponent can easily break out of Pac-Man's grab after only one pummel. However, it can be useful for damage-racking against opponents in the mid to higher percents.
{{technical data}}
 
Pac-Man headbutts the opponent. While it is particularly slow, it is tied with {{SSB4|Mario}}'s pummel as the second most damaging pummel in the game, dealing 3.25%. While this may make it useful for damage-racking at mid to higher percents, using it at lower percents is generally not optimal, as the opponent can easily break out of Pac-Man's grab after only one pummel.  
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=3.25%
|angle=361
|af=3
|bk=0
|ks=100
|fkv=30
|r=5.0
|bn=0
|xpos=0.0
|ypos=8.0
|zpos=13.0
|ff=1.0
|type=Head
|effect=Normal
|sfx=Kick
|slvl=S
|clang=f
|rebound=t
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|16
|-
!Interruptible
|25
|-
!Animation length
|35
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Pummels (SSB4)]]
[[Category:Pummels (SSB4)]]

Latest revision as of 08:59, December 26, 2020

Hitbox visualization showing Pac-Man's pummel.

OverviewEdit

Pac-Man headbutts the opponent. While particularly slow, it is tied with Mario's as the second most damaging pummel, dealing 3.25%. Using it at lower percents is generally not optimal, as the opponent can easily break out of Pac-Man's grab after only one pummel. However, it can be useful for damage-racking against opponents in the mid to higher percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3.25% 0   Forwards 0 100 30 5.0 0 0.0 8.0 13.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

Hitbox 16
Interruptible 25
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible