6,286
edits
(Probably a good idea to mention these things here where relevant) |
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===Arrow=== | ===Arrow (projectile)=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Lifetime | ||
|46 frames (2.0.0 onward)<br>40 frames (before 2.0.0) | |46 frames (2.0.0 onward)<br>40 frames (before 2.0.0) | ||
|- | |- | ||
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|5 frames (head)<br>30 frames (other) | |5 frames (head)<br>30 frames (other) | ||
|- | |- | ||
!Can pierce opponents? | |||
|No | |||
|} | |||
===Arrow (item)=== | |||
The arrow disappears on impact with a surface or target. | |||
{|class="wikitable" | |||
!Item throw lifetime | !Item throw lifetime | ||
|40 frames | |40 frames | ||
|- | |- | ||
! | !Throw speed multiplier | ||
| | |1 | ||
|- | |||
!Size multiplier | |||
|1 | |||
|- | |||
!Base damage modifier for [[item throw]] damage | |||
| -0.4 | |||
|- | |||
!Multiplier to item throw speed for additional damage | |||
|0.8 | |||
|- | |||
![[Gravity]] | |||
|0.053 | |||
|- | |||
![[Falling speed]] | |||
|2.3 | |||
|- | |||
!Friction | |||
|0.0025 (aerial)<br>0.03 (grounded) | |||
|- | |||
!Collision detection box half-lengths | |||
|3.5 (horizontal)<br>3 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|7 (horizontal)<br>6 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Vanishes | |||
|} | |} | ||