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Sheik (SSB4)/Up aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SheikUpAir.gif|thumb|270px|Hitbox visualization showing Sheik's up aerial.]]
[[File:SheikUpAir.gif|thumb|270px|Hitbox visualization showing Sheik's up aerial.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update History==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{nerf|The loop hits now function properly, causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).}}
*{{nerf|Final hit knockback scaling (155 → 138).}}


==Hitboxes==
==Hitboxes==


Looping hit rehits every 4 frames.
===Loop hits===
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{SSB4SpecialHitboxTableRow
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1%
|damage=1%
|rehit=4
|angle=90
|angle=90
|af=4
|bk=30
|bk=30
|ks=100
|ks=100
Line 32: Line 38:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
|damage=1%
|damage=1%
|rehit=4
|angle=366
|angle=366
|af=4
|bk=30
|bk=30
|ks=100
|ks=100
Line 54: Line 62:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Final hit|42}}
|}
 
===Final hit===
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 66: Line 77:
|bn=5
|bn=5
|xpos=5.0
|xpos=5.0
|xstretch=0.0
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
Line 97: Line 109:
|-
|-
!Animation length
!Animation length
|54
|53
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 02:38, April 13, 2022

Hitbox visualization showing Sheik's up aerial.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update HistoryEdit

  1.0.4/  1.0.0

  •   The loop hits now function properly, causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
  •   Final hit knockback scaling (155 → 138).

HitboxesEdit

Loop hitsEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              
1 0 4 1% 0   Backwards 30 100 0 4.5 10 0.0 0.0 0.0 1.2x 1.3x 0%               Kick   63              

Final hitEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0   50 138 0 7.0 5 5.0 0.0 0.0 1.0x 2.0x 0%               Kick   0.0 0.0 0.0

TimingEdit

AttackEdit

Initial autocancel 1-3
Looping hits 4-15
Final hit 23-24
Ending autocancel 47-
Interruptible 44
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible