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Samus (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SamusThrowDown.gif|thumb|270px|Hitbox visualization of Samus's down throw.]]
[[File:SamusThrowDown.gif|thumb|270px|Hitbox visualization of Samus's down throw.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Throw data==
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=6%
|angle=80
|af=3
|bk=80
|ks=50
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|angle=361
|af=3
|bk=40
|ks=100
|fkv=0
|noff=t
|bn=0
|type=Throwing
|sfx=None
|slvl=S
}}
|}


==Timing==
{|class="wikitable"
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
!Invincibility
|1-18
|-
!Throw Release
|19
|-
!Animation length
|41
|-
|-
|Throw||6%||80||80||50||0||No
!Interruptible
|42
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=23}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavSamus|g=SSB4}}
{{MvSubNavSamus|g=SSB4}}
[[Category:Samus (SSB4)]]
[[Category:Samus (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Latest revision as of 06:29, January 14, 2021

Hitbox visualization of Samus's down throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 80 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

Invincibility 1-18
Throw Release 19
Animation length 41
Interruptible 42
                                                                                 
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point