Wind: Difference between revisions

186 bytes removed ,  10 years ago
this is not related
m (This becomes very clear with 25.5x hacks.)
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'''Pushing''' is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
'''Pushing''' is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing, and as such, is affected by the [[damage ratio]]. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing, and as such, is affected by the [[damage ratio]].


Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed.
Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed.