Wolf (PM): Difference between revisions

1,592 bytes added ,  10 years ago
Wolf's up-B does cause tumbling.
m (→‎Moveset: Added a Few Moves)
(Wolf's up-B does cause tumbling.)
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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{for|the unmodded version of Wolf|Wolf (SSBB)}}


{{Infobox Character Mod
{{Infobox Character Mod
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|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Wolf (SSBB)
|altcostume  = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]]
|altcostume  = [[lylatwiki::File:WolfSF2Headshot.png|Classic Wolf]]
|tier        =  
|tier        =  
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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to [[combo]] and [[juggle]] opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options.
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options, including his own shine combos unique from that of {{PM|Fox}}'s or {{PM|Falco}}'s.}}
*{{buff|The new physics and re-introduction of [[wavedash]]ing give Wolf many more options, including his own shine combos unique from that of {{PM|Fox}}'s or {{PM|Falco}}'s.}}
*{{buff|Wolf's dashing speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|Wolf's [[dashing]] speed has been drastically improved; he now runs nearly as fast as Fox.}}
*{{buff|[[Wolf Flash]] has been slightly changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage.}}
*{{buff|Dash attack is now a frontal claw uppercut, which covers a larger area in front of Wolf and conserves forward momentum, while functioning similarly to its ''Brawl'' equivalent.}}
*{{buff|[[Reflector]] sends opponents at a diagonally upward trajectory, allowing for potentially deadly [[juggling]] combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.}}
*{{buff|Hits of [[neutral aerial]] now properly connect all in a single use, enabling easier damage racking from it.}}
*{{nerf|Wolf is lighter.}}
*{{buff|[[Wolf Flash]] has been changed so that if Wolf hits a foe with the end of the animation, he won't fall [[helpless]], allowing him to then use another recovery move to get back on stage.}}
*{{buff|Wolf is the character that has benefited the most from the standarized [[meteor cancel]] delay of 16 frames; this allows him to act out much faster than with the previous 60 frames he had to wait, leaving him much less vulnerable to meteor smashes and thus enhancing his vertical recovery.}}
*{{buff|[[Reflector]] now sends opponents in a diagonally upward trajectory, along with considerably increased damage, and can be [[jump-cancel]]ed like those of Fox and Falco, allowing for potentially deadly juggling combos. It can now be cancelled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles.}}
*{{nerf|Wolf is [[Weight|lighter]], which, along with his weakened defensive maneuvers, causes his already poor survivability to be even worse.}}
*{{nerf|Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively [[out of shield]].}}
*{{nerf|Wolf's up smash is now a single swipe upwards, that deals less damage, is slower, can't hit opponents behind Wolf as effectively, and can't be used as effectively [[out of shield]].}}
*{{nerf|Down throw revamped to send opponents weakly forward and up diagonally, similar to Fox's ''Brawl'' down throw. While more useful for setting up combos at low damages, it no longer setup tech chases at mid to high damage on every character, and since it no longer semi-spikes along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.}}
*{{nerf|Down throw revamped to inflict less damage and send opponents weakly forward and up diagonally, similar to {{SSBB|Fox}}'s ''Brawl'' down throw. While more useful for setting up combos at low damages, it no longer sets up [[tech chase]]s at mid to high damage on every character, and since it no longer [[semi-spike]]s along with weaker knockback scaling, it is no longer a deadly KO throw on the edge at high damages.}}
*{{nerf|Lasers from Wolf's Blaster are no longer [[transcendent]].}}
*{{nerf|Lasers from Wolf's Blaster are no longer [[transcendent]].}}
*{{nerf|Reflector no longer has [[intangibility]].}}
*{{nerf|Reflector no longer has [[intangibility]].}}
*{{change|Dash attack has a new claw swipe animation, but functions similarly to its ''Brawl'' counterpart.}}
*{{change|Forward tilt no longer has extense [[freeze frames]], instead acting as a regular, faster multi-hitting move, albeit less effective for [[punish]]ing shielding opponents.}}
*{{change|Wolf's [[Blaster (Wolf)|Blaster]] has been changed. Projectiles are slower than before, but do more damage and are larger. The endlag of the [[blaster]] can be canceled by an air dodge, allowing Wolf to waveland out of it.}}
*{{change|Forward aerial now posseses a sweetspot inflicting stronger damage and knockback, similar to {{PM|Bowser}}'s, but has slower startup.}}
*{{change|[[Fire Wolf]] is now is a single-hit aerial dash attack that will send foes flying in the direction which he is traveling. It will not cause enemies to tumble.}}
*{{change|All throws inflict weaker damage, hindering their KOing ability, but becoming more combo-orientated.}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl.}}
*{{change|Wolf's [[Blaster (Wolf)|Blaster]] has been changed. Projectiles are slower than before, but deal more damage and are larger. The endlag of the Blaster can be canceled by an air dodge, allowing Wolf to [[waveland]] out of it.}}
*{{change|[[Fire Wolf]] now has a single hit that lasts throughout the move's entire duration, which also causes [[tumbling]] at higher percentages, making it more effective at [[guard break]]ing, but hindering its offensive utility on land.}}
*{{change|Holding any taunt button when hitting an opponent with a sweetspotted [[Wolf Flash]] causes Wolf to howl (like in his up [[taunt]]).}}


===Classic Wolf===
===Classic Wolf===
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==Moveset==
==Moveset==
{{incomplete}}
Up to date as of version 3.0.
Up to date as of version 3.0.


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|-
|-
!Forward smash
!Forward smash
|Quick Slash || {{ChargedSmashDmgSSBM|5}} then {{ChargedSmashDmgSSBM|10}}   ||
|Quick Slash || {{ChargedSmashDmgSSBM|5}} then {{ChargedSmashDmgSSBM|10}} ({{ChargedSmashDmgSSBM|15}} total)  ||
|-
|-
!Up smash
!Up smash
|Scissor Kick || {{ChargedSmashDmgSSBM|15}} (sweetspot) {{ChargedSmashDmgSSBM|13}} (sourspot)  ||
|Scissor Kick || {{ChargedSmashDmgSSBM|15}} (sweetspot), {{ChargedSmashDmgSSBM|13}} (sourspot)  ||
|-
|-
!Down smash
!Down smash
|Double Sweep || {{ChargedSmashDmgSSBM|15}} (front) {{ChargedSmashDmgSSBM|13}} (back)  ||
|Double Sweep || {{ChargedSmashDmgSSBM|15}} (front), {{ChargedSmashDmgSSBM|13}} (back)  ||
|-
|-
!Neutral aerial
!Neutral aerial
|Spinning Wolf || 3% (hit 1) 2% (4 hits) ||
|Spinning Wolf || 3%, then 4 hits of 2% (11% total) ||
|-
|-
!Forward aerial
!Forward aerial
|Aerial Swipe || 15% (sweetspot) 11% (sourspot) ||
|Aerial Swipe || 15% (sweetspot), 11% (sourspot) ||
|-
|-
!Back aerial
!Back aerial
|Backwards Kick || 14% (sweetspot) 11% (sourspot) ||
|Backwards Kick || 14% (sweetspot), 11% (sourspot) ||
|-
|-
!Up aerial
!Up aerial
|Arc Claw || 11% (sweetspot) 10% (sourspot) ||
|Arc Claw || 11% (sweetspot), 10% (sourspot) ||
|-
|-
!Down aerial
!Down aerial
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|-
|-
!Grab
!Grab
| || 0% ||
| || — ||
|-
|-
!Pummel
!Pummel
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|-
|-
!Neutral special
!Neutral special
| [[Blaster]] || 3% (gun) 2%-5% (laser) ||
| [[Blaster]] || 3% (gun), 2%-5% (laser) ||
|-
|-
!Side special
!Side special
| [[Wolf Flash]] || 3% (dash) 16% (flash) ||
| [[Wolf Flash]] || 3% (sourspot), 16% (sweetspot) ||
|-
|-
!Up special
!Up special
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|-
|-
!Down special
!Down special
| [[Reflector]] || 5% (start up) does 1.5x the damage of the reflected attack ||
| [[Reflector]] || 5% (start up); reflected attacks do x1.5 the usual damage ||
|-
|-
!Final Smash
!Final Smash
| [[Landmaster]] || 5% (take off) 15% (landing) 9-20% (ramming) 15% (spin) 16% (cannon)   ||
| [[Landmaster]] || 5% (take off), 15% (landing), 9-20% (ramming), 15% (barrel roll), 16% (shot) ||
|}
|}