Recovery: Difference between revisions

320 bytes added ,  10 years ago
m (Initials, and terribly unnecessary piping)
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||[[Whirling Fortress]] is his primary recovery. It provides some vertical distance and decent horizontal distance.
||[[Whirling Fortress]] is his primary recovery. It provides some vertical distance and decent horizontal distance.
||He can use [[Flying Slam]] to augment his recovery if he hasn't used Whirling Fortress. Usually, Whirling Fortress gives more distance in mid-air.
||He can use [[Flying Slam]] to augment his recovery if he hasn't used Whirling Fortress. Usually, Whirling Fortress gives more distance in mid-air. If Bowser lands after using Whirling Fortress, there will be an extra animation with increased landing lag, but it can be avoided if Bowser recovers low enough.
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|[[Captain Falcon]]
|[[Captain Falcon]]
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||[[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands.
||[[Spinning Kong]] is his primary recovery. It provides a short vertical distance but a long horizontal distance. It also provides [[invincibility frames]] at the tip of his hands.
||Spinning Kong no longer has invincibility frames but gives slightly more distance. [[Headbutt]] slows down horizontal and vertical momentum and can [[meteor smash]].
||Spinning Kong no longer has invincibility frames but gives slightly more distance. [[Headbutt]] slows down horizontal and vertical momentum and can [[meteor smash]].
||Spinning Kong gains slightly more vertical distance.
||Spinning Kong gains slightly more vertical distance. Like Bowser, there will be an extra animation if Donkey Kong lands from too high up after using Spinning Kong, but again, it can be avoided by recovering low.
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|-
|[[Dr. Mario]]
|[[Dr. Mario]]
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