Captain Falcon (SSBU): Difference between revisions

no edit summary
m (Reverted edits by 93.148.110.167 (talk) to last version by Ebrahim.)
Tag: Rollback
No edit summary
Tag: Mobile edit
Line 17: Line 17:
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Super Smash Bros. Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Super Smash Bros. Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines.


Captain Falcon is ranked 40th out of 82 on the current [[tier list]], placing him in the B- tier. This is a moderate drop from his 19th out of 54 placement in ''SSB4''. Captain Falcon retains his speed and mobility from previous games, which allow him to rush down his opponent with ease and [[combo]] them or carry them off into the [[blast line]]. Captain Falcon's normals, such as his [[neutral aerial]] are useful as they open up combos or [[KO]] setups into his [[forward aerial]], [[back aerial]], or [[down aerial]]. Additionally, Captain Falcon's back aerial, down aerial, and forward aerial make him potent offstage. Captain Falcon has little to no trouble KOing his opponent with a plethora of powerful moves, such as [[up smash]], [[Sweet spot (hitbox)|sweetspotted]] forward aerial, back aerial, [[Falcon Kick]], and [[Falcon Dive]]. Captain Falcon's [[special move]]s also saw some improvement. [[Raptor Boost]] became one of Captain Falcon's main combo starters, Falcon Dive is a solid [[out of shield]] option, and Falcon Kick was buffed to be a faster KO move.
Captain Falcon is ranked 40th out of 82 on the current [[tier list]], placing him at the top of the B- tier. This is a moderate drop from his 19th out of 54 placement in ''SSB4''. Captain Falcon retains his speed and mobility from previous games, which allow him to rush down his opponent with ease and [[combo]] them or carry them off into the [[blast line]]. Captain Falcon's normals, such as his [[neutral aerial]] are useful as they open up combos or [[KO]] setups into his [[forward aerial]], [[back aerial]], or [[down aerial]]. Additionally, Captain Falcon's back aerial, down aerial, and forward aerial make him potent offstage. Captain Falcon has little to no trouble KOing his opponent with a plethora of powerful moves, such as [[up smash]], [[Sweet spot (hitbox)|sweetspotted]] forward aerial, back aerial, [[Falcon Kick]], and [[Falcon Dive]]. Captain Falcon's [[special move]]s also saw some improvement. [[Raptor Boost]] became one of Captain Falcon's main combo starters, Falcon Dive is a solid [[out of shield]] option, and Falcon Kick was buffed to be a faster KO move.


Despite all these strengths, Falcon has prevalent weaknesses for a character of his archetype. His tall stature and high fall speed makes him easy to combo for most of the cast and his [[recovery]] is linear enough to where most characters can easily edgeguard him. This results in Falcon having problematic [[matchups]] with characters above him on the tier list. Captain Falcon also has an issue where his [[hurtbox]] will extend when turning around after a [[dash]], which causes him to get clipped by many moves that are slightly miss-spaced. Finally, due to his lack of a projectile and a reliable [[spacing]] option, Captain Falcon is usually forced to [[approach]] in most matchups, which puts him at risk of losing [[Neutral game|neutral]].  
Despite all these strengths, Falcon has prevalent weaknesses for a character of his archetype. His tall stature and high fall speed makes him easy to combo for most of the cast and his [[recovery]] is linear enough to where most characters can easily edgeguard him. This results in Falcon having problematic [[matchups]] with characters above him on the tier list. Captain Falcon also has an issue where his [[hurtbox]] will extend when turning around after a [[dash]], which causes him to get clipped by many moves that are slightly miss-spaced. Finally, due to his lack of a projectile and a reliable [[spacing]] option, Captain Falcon is usually forced to [[approach]] in most matchups, which puts him at risk of losing [[Neutral game|neutral]].  
Anonymous user