Dr. Mario (SSBU): Difference between revisions

m (Adding back valid edits crossed in the crossfire)
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|usmashname=Ear, Nose, and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname=Ear, Nose, and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg={{ChargedSmashDmgSSBU|16.464}}
|usmashdmg={{ChargedSmashDmgSSBU|16.464}}
|usmashdesc=An upward arcing headbutt. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. Renders Dr. Mario's head intangible for a short time. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge, although it weakens its potential as an anti-air and punishment tool.
|usmashdesc=An upward arcing headbutt. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. Renders Dr. Mario's head intangible for a short time. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge, although it weakens its potential as an anti-air and punishment tool. Its hitboxes and head intangibility last 1 more frame than Mario's,
|dsmashname=Break Spin ({{ja|ブレイクスピン|Bureiku Supin}})
|dsmashname=Break Spin ({{ja|ブレイクスピン|Bureiku Supin}})
|dsmashdmg={{ChargedSmashDmgSSBU|11.76}} (front), {{ChargedSmashDmgSSBU|14.112}} (back)
|dsmashdmg={{ChargedSmashDmgSSBU|11.76}} (front), {{ChargedSmashDmgSSBU|14.112}} (back)
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|nairname=Dr. Kick ({{ja|ドクターキック|Dokutā Kikku}})
|nairname=Dr. Kick ({{ja|ドクターキック|Dokutā Kikku}})
|nairdmg={{ShortHopDmgSSBU|5.88}} (clean), {{ShortHopDmgSSBU|11.75}} (late)
|nairdmg={{ShortHopDmgSSBU|5.88}} (clean), {{ShortHopDmgSSBU|11.75}} (late)
|nairdesc=A flying kick. It is a [[sex kick]] that has the unique property of having its late hit being stronger than its clean hit. Its clean hit can jab lock and start combos, while its late hit has surprisingly high knockback for a sex kick, KOing at the edge at around 130%.
|nairdesc=A flying kick. It is a [[sex kick]] that has the unique property of having its late hit being stronger than its clean hit. Its clean hit can jab lock and start combos, while its late hit has surprisingly high knockback for a sex kick, KOing at the edge at around 130%. It can autocancel in a short hop.
|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Panchi}})
|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Panchi}})
|fairdmg={{ShortHopDmgSSBU|11.76}} (early), {{ShortHopDmgSSBU|17.64}} (clean), {{ShortHopDmgSSBU|10.584}} (late)
|fairdmg={{ShortHopDmgSSBU|11.76}} (early), {{ShortHopDmgSSBU|17.64}} (clean), {{ShortHopDmgSSBU|10.584}} (late)
|fairdesc=An {{iw|wikipedia|overhand|boxing}}. Unlike Mario's version, it does not have a meteor smash hitbox. It has slow startup (tied with his down aerial for the slowest of his other aerials), high ending and landing lag, and is the only aerial that cannot autocancel in a short hop, but it has extremely high diagonal knockback when hit clean, making it one of the strongest forward aerials in the game. Can KO middleweights as early as 70% near the edge.
|fairdesc=An {{iw|wikipedia|overhand|boxing}}. Unlike Mario's version, it does not have a meteor smash hitbox. It has the slowest of his aerials, coming out at frame 16 and having high ending lag and landing lag, and is the only aerial that cannot autocancel in a short hop, but it has extremely high diagonal knockback when hit clean, making it one of the strongest forward aerials in the game. Can KO middleweights as early as 70% near the edge.
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairdmg={{ShortHopDmgSSBU|14.112}} (clean), {{ShortHopDmgSSBU|8.232}} (late)
|bairdmg={{ShortHopDmgSSBU|14.112}} (clean), {{ShortHopDmgSSBU|8.232}} (late)
|bairdesc=A {{iw|wikipedia|dropkick}}. Comes out quickly and has above-average knockback, which makes it a viable edgeguarding and KO move and a [[reverse aerial rush]] option. Can also chain into itself at low percents, or set up tech-chase situations.
|bairdesc=A {{iw|wikipedia|dropkick}}. Comes out quickly, autocancels in a short hop fast fall and has above-average knockback, which makes it a viable edgeguarding and KO move and a [[reverse aerial rush]] option. Can also chain into itself at low percents, or set up tech-chase situations.
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairdmg={{ShortHopDmgSSBU|11.9952}}
|uairdmg={{ShortHopDmgSSBU|11.9952}}
|uairdesc=A bicycle kick. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. However, this renders it unusable for juggling and lengthy combos past low percentages. It can be used twice in a single [[short hop]], or the second up aerial can be replaced with a neutral aerial instead. Despite its very quick startup, it works well as a KO option at high percentages, especially offstage.
|uairdesc=A bicycle kick. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. However, this renders it unusable for juggling and lengthy combos past low percentages. It can be used twice in a single [[short hop]], or the second up aerial can be replaced with a neutral aerial instead, and can autocancel in a short hop fast fall. Despite its very quick startup, it works well as a KO option at high percentages, especially offstage.
|dairname=CLEAR! ({{ja|全力メテオキック|Zen Ryoku Meteo Kikku}}, ''Full Power Meteor Kick'')
|dairname=CLEAR! ({{ja|全力メテオキック|Zen Ryoku Meteo Kikku}}, ''Full Power Meteor Kick'')
|dairdmg={{ShortHopDmgSSBU|14.112}}
|dairdmg={{ShortHopDmgSSBU|14.112}}
|dairdesc=A double foot stomp. While it has noticeable startup, it deals consistent damage and can powerfully [[meteor smash]] opponents when hitting with the sweetspot on his legs. It has a sourspot on his hips, which launches away instead. On grounded opponents, the meteor hitbox can open up many KO confirms, notably with forward aerial, back aerial, Super Jump Punch and Dr. Tornado.
|dairdesc=A double foot stomp. While it has noticeable startup, it deals consistent damage and can powerfully [[meteor smash]] opponents when hitting with the sweetspot on his legs. It has a sourspot on his hips, which launches away instead. On grounded opponents, the meteor hitbox can open up many KO confirms, notably with forward aerial, back aerial, Super Jump Punch and Dr. Tornado. It can autocancel in a short hop and is decently quick for a meteor smash, coming out at frame 14.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out. Has average range and above-average speed.
|grabdesc=Reaches out. Has average range and above-average speed.
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