Mr. Game & Watch (SSBU): Difference between revisions

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|ssbgame3 = SSB4
|ssbgame3 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|tier = S
|ranking = 18
|ranking = 3
}}
}}
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ|Misutā Gēmu ando Wotchi}}, ''Mr. Game & Watch'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed alongside {{SSBU|Greninja}} and the rest of the returning roster on June 12th, 2018 during E3 2018. Mr. Game & Watch is classified as [[Fighter number|Fighter #26]], the last fighter number of the ''[[Super Smash Bros. Melee]]'' [[veteran]]s.
'''Mr. Game & Watch''' ({{ja|Mr.ゲーム&ウォッチ|Misutā Gēmu ando Wotchi}}, ''Mr. Game & Watch'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed alongside {{SSBU|Greninja}} and the rest of the returning roster on June 12th, 2018 during E3 2018. Mr. Game & Watch is classified as [[Fighter number|Fighter #26]], the last fighter number of the ''[[Super Smash Bros. Melee]]'' [[veteran]]s.


As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.
As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.


Mr. Game & Watch is ranked 18th out of 82 on the current [[tier list]], placing him in S- tier. This is a drastic improvement from his placement in ''Smash 4'' where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game: [[Fire]] is one of the most effective out of shield options in the game, as it possesses extremely fast startup with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to punish moves that are the slightest bit misspaced. In addition, Mr. Game & Watch also possesses a strong combo that complements his high damage output as well as great KO potential thanks to the low lag on his [[smash attacks]], especially his [[up smash]] and [[down smash]]. Finally's [[Oil Panic]] allows Mr. Game & Watch to deal with projectile users as it acts as both a [[reflector]] and an [[absorption]] based move.  
Mr. Game & Watch is ranked 3rd out of 82 on the current [[tier list]], placing him in S tier. This is a drastic improvement from his placement in ''Smash 4'' where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game: [[Fire]] is one of the most effective out of shield options in the game, as it possesses extremely fast startup with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to punish moves that are the slightest bit misspaced. In addition, Mr. Game & Watch also possesses a strong combo that complements his high damage output as well as great KO potential thanks to the low lag on his [[smash attacks]], especially his [[up smash]] and [[down smash]]. Finally's [[Oil Panic]] allows Mr. Game & Watch to deal with projectile users as it acts as both a [[reflector]] and an [[absorption]] based move.  


However, Mr. Game & Watch possesses some notable weaknesses, the most significant of which is his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the third [[Weight|lightest]] character in the game, making him very easy to KO. In addition, most of his defensive options are rather poor, with short reaching [[roll]]s and dodges. Finally, despite having [[disjointed hitbox]]es in his attacks, his [[range]] is still rather lackluster, giving him notorious trouble against characters that can outrange him.  
However, Mr. Game & Watch possesses some notable weaknesses, the most significant of which is his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the third [[Weight|lightest]] character in the game, making him very easy to KO. In addition, most of his defensive options are rather poor, with short reaching [[roll]]s and dodges. Finally, despite having [[disjointed hitbox]]es in his attacks, his [[range]] is still rather lackluster, giving him notorious trouble against characters that can outrange him.  
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Many of Mr. Game & Watch's new animations have resulted in hitbox reductions for several of his attacks, including forward tilt, up aerial, up tilt, and most notably, his down tilt, the latter of which is now incapable of hitting aerial opponents altogether. This tones down Mr. Game & Watch's deceptive reach, and requires him to be closer towards opponents more often than before. Judge's number 9 is also less effective, since its new high SDI multiplier, combined with the hit's high hitlag, makes it much easier to prepare for and slightly reduces its effectiveness for early KOs. His new moves have also come with drawbacks; while his new forward aerial possesses more utility than his oldone, it has much weaker priority to the point that the bomb disappears if it gets hit and the hitbox does not completely cover it, making it a riskier option to challenge opponents in the air with. His new up aerial has also lost all of its KO power, which compounded with the changes to his down throw effectively removes his "Toot Toot" KO confirm from ''SSB4''.
Many of Mr. Game & Watch's new animations have resulted in hitbox reductions for several of his attacks, including forward tilt, up aerial, up tilt, and most notably, his down tilt, the latter of which is now incapable of hitting aerial opponents altogether. This tones down Mr. Game & Watch's deceptive reach, and requires him to be closer towards opponents more often than before. Judge's number 9 is also less effective, since its new high SDI multiplier, combined with the hit's high hitlag, makes it much easier to prepare for and slightly reduces its effectiveness for early KOs. His new moves have also come with drawbacks; while his new forward aerial possesses more utility than his oldone, it has much weaker priority to the point that the bomb disappears if it gets hit and the hitbox does not completely cover it, making it a riskier option to challenge opponents in the air with. His new up aerial has also lost all of its KO power, which compounded with the changes to his down throw effectively removes his "Toot Toot" KO confirm from ''SSB4''.


Gameplay mechanics both strengthen and hamper Mr. Game & Watch. The ability to [[run cancel]] also improves the newfound utility of his ground attacks further, and now him very quick KO options he previously didn't have access to. He also possesses a much higher traction, which combined with the improvements to Fire gives him a much stronger [[out of shield]] game, which was a weakness he suffered from in ''SSB4''. However, while the universal increase in mobility benefits his below-average dashing speed, several other veterans now boast overall faster mobility as well, making it hard for him to keep up with them. The changes to [[air dodge]] mechanics and reintroduction of directional air dodging give Mr. Game & Watch an option to either extend his recovery in a pinch, or use one as a short-ranged recovery without the necessity to use his up special, but this has also resulted in his air dodges becoming some of the slowest in the game, making them susceptible to punishment. Finally, the weakening of [[rage]] improves Mr. Game & Watch's endurance, but due to his surprisingly good survivability for a lightweight, this also weakens his ability to use it to his advantage, due to his plentiful strong attacks such as Judge 9. Of note is that despite his numerous improvements, Mr. Game & Watch retains some of the same issues from ''SSB4'', namely his poor endurance, short reach, and a lack of reliable approach options.
Gameplay mechanics both strengthen and hamper Mr. Game & Watch. The ability to [[run cancel]] also improves the newfound utility of his ground attacks further, and now him very quick KO options he previously didn't have access to. He also possesses a much higher traction, which combined with the improvements to Fire gives him a much stronger [[out of shield]] game, which was a weakness he suffered from in ''Smash 4''. However, while the universal increase in mobility benefits his below-average dashing speed, several other veterans now boast overall faster mobility as well, making it hard for him to keep up with them. The changes to [[air dodge]] mechanics and reintroduction of directional air dodging give Mr. Game & Watch an option to either extend his recovery in a pinch, or use one as a short-ranged recovery without the necessity to use his up special, but this has also resulted in his air dodges becoming some of the slowest in the game, making them susceptible to punishment. Finally, the weakening of [[rage]] improves Mr. Game & Watch's endurance, but due to his surprisingly good survivability for a lightweight, this also weakens his ability to use it to his advantage, due to his plentiful strong attacks such as Judge 9. Of note is that despite his numerous improvements, Mr. Game & Watch retains some of the same issues from ''Smash 4'', namely his poor endurance and short reach.


Overall, Mr. Game & Watch generally retains much of his bait-and-punish playstyle from ''SSB4'', though the adjustments and increased utility he received to several of his attacks, as well as his significantly improved KO power, have led him to become more of an "all-rounder" type of character to his fellow lightweight brethren. This has garnered Mr. Game & Watch a strikingly positive reception overall, and, this incarnation of Mr. Game & Watch is near universally considered to be his best iteration in the series yet.
Overall, Mr. Game & Watch generally retains much of his bait-and-punish playstyle from ''SSB4'', though the adjustments and increased utility he received to several of his attacks, as well as his significantly improved KO power, have led him to become more of an "all-rounder" type of character to his fellow lightweight brethren. This has garnered Mr. Game & Watch a strikingly positive reception overall, and, this incarnation of Mr. Game & Watch is near universally considered to be his best iteration in the series yet.
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|fsdmg=4.9% (grabbed), 15% (body), 30% (slam)
|fsdmg=4.9% (grabbed), 15% (body), 30% (slam)
|fsdesc=Transforms into the large octopus that appears in its eponymous game, ''Octopus'', rears back and charges forward. The octopus can move up or down, only. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage. Touching the main body will just deal damage. Just like in the previous game, pressing the attack button will extend the length of the tentacles. By button-mashing, however, opponents can escape. The octopus can also go through walls and stages; any grabbed opponents who make contact with walls or floors will take damage and be launched. After reaching the blast line, Mr. Game & Watch will return back to his previous position.
|fsdesc=Transforms into the large octopus that appears in its eponymous game, ''Octopus'', rears back and charges forward. The octopus can move up or down, only. Any opponents who touch its tentacles will be grabbed and dragged offscreen by the octopus, taking gradual damage. Touching the main body will just deal damage. Just like in the previous game, pressing the attack button will extend the length of the tentacles. By button-mashing, however, opponents can escape. The octopus can also go through walls and stages; any grabbed opponents who make contact with walls or floors will take damage and be launched. After reaching the blast line, Mr. Game & Watch will return back to his previous position.
}}
===Stats===
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.98 | rdash=30-35
| run=1.679 | rrun=48
| walk=1.18 | rwalk=33
| trac=0.131 | rtrac=5-8
| airfric=0.012 | rairfric=34-39
| air=1.176 | rair=19
| baseaccel=0.07 | rbaseaccel=1
| addaccel=0.03 | raddaccel=79-84
| gravity=0.08 | rgravity=68-70
| fall=1.24 | rfall=84
| ff=1.984 | rff=84
| jumpsquat=3 | rjumpsquat=2-89
| jumpheight=27.51 | rjumpheight=77
| shorthop=13.26 | rshorthop=77
| djump=27.51 | rdjump=84
}}
}}


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*{{Sm|Frido|Chile}} - Known as one of the best players in South America, winning several notable South American events such as {{Trn|Zenkoku Taikai}}. He has also seen success outside of South America, placing 25th at the major {{Trn|Smash Factor 8}} and the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He passed away on May 30th, 2023.
*{{Sm|Frido|Chile}} - Known as one of the best players in South America, winning several notable South American events such as {{Trn|Zenkoku Taikai}}. He has also seen success outside of South America, placing 25th at the major {{Trn|Smash Factor 8}} and the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He passed away on May 30th, 2023.
*{{Sm|Kaeru|Japan}} - The second-best Mr. Game & Watch player in Japan. Although his major results have been mixed, he has seen far more success at regionals and superregionals, including placing 4th at the superregional {{Trn|Toyota Grand Slam 13}} and 5th at the superregional {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Kaeru|Japan}} - The second-best Mr. Game & Watch player in Japan. Although his major results have been mixed, he has seen far more success at regionals and superregionals, including placing 4th at the superregional {{Trn|Toyota Grand Slam 13}} and 5th at the superregional {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Maister|Mexico}} - The best Mr. Game & Watch player in the world from 2019 until mid-2022 and one of the two best of all time. Was the first Mr. Game & Watch to consistently place top 8 at majors.
*{{Sm|Maister|Mexico}} - One of the best Mr. Game & Watch players of all time, as well as the definitive best from 2019 until Miya's rise in mid-2022. He was largely responsible for Mr. Game & Watch's rise in the metagame, and although he has yet to win a major he came close several times, most notably at {{Trn|Frostbite 2020}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Miya|Japan|p=Honshu}} - The best Mr. Game & Watch player in the world in 2023 and one of the two best of all time, came to prominence after his unexpected victory at {{Trn|Kagaribi 8}}. He is the only Mr. Game & Watch player who has won a major and is considered one of the best players in the world.
*{{Sm|Miya|Japan|p=Honshu}} - One of the [[Four Horsemen]] who is the best Mr. Game & Watch player of all-time. He came to prominence after his unexpected victory at {{Trn|Kagaribi 8}} and has since won many other majors and supermajors, most notably {{Trn|Kagaribi 11}}.
*{{Sm|Monte|USA}} - The best Mr. Game & Watch player in the United States who frequently places well at majors, including 17th at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}.
*{{Sm|Monte|USA}} - The best Mr. Game & Watch player in the United States who frequently places well at majors, including 17th at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}.
*{{Sm|Regi Shikimi|Mexico}} - One of the best Mr. Game & Watch players in the world in the early metagame, notably placing 7th at the major {{Trn|Smash Factor 8}} and 33rd at the supermajor {{Trn|GENESIS 6}}. He was also a top 10 player in Mexico, ranking as high as 7th on the [[Mexican Power Rankings]].
*{{Sm|Regi Shikimi|Mexico}} - One of the best Mr. Game & Watch players in the world in the early metagame, notably placing 7th at the major {{Trn|Smash Factor 8}} and 33rd at the supermajor {{Trn|GENESIS 6}}. He was also a top 10 player in Mexico, ranking as high as 7th on the [[Mexican Power Rankings]].
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Upon the release of ''Ultimate'', Mr. Game & Watch's competitive reception was mostly poor; this was because many players considered the nerfs he received - particularly the lack of priority on his new forward aerial, the reduction of invincibility frames on his up smash, and the loss of his "Toot-Toot" KO confirm - as significant enough to outweigh the buffs he was given. Likely as a result, most players considered him a low tier or even a bottom tier character, and the character saw little representation in competitive play. However, it later became clear that the buffs were far more significant than the nerfs. In particular, Mr. Game & Watch has a strong advantage state due to his aerial juggle game, an amazing out of shield option (as his up special has a startup of 3 frames and is invincible on frame 5), and low ending lag on his smash attacks, with down smash burying opponents, allowing for easy KOs as well. This rise in perception was due to the rise of {{Sm|Maister}}, who having struggled a bit in the first few months of the game, saw many strong results following the end of the first [[PGRU]] season.  
Upon the release of ''Ultimate'', Mr. Game & Watch's competitive reception was mostly poor; this was because many players considered the nerfs he received - particularly the lack of priority on his new forward aerial, the reduction of invincibility frames on his up smash, and the loss of his "Toot-Toot" KO confirm - as significant enough to outweigh the buffs he was given. Likely as a result, most players considered him a low tier or even a bottom tier character, and the character saw little representation in competitive play. However, it later became clear that the buffs were far more significant than the nerfs. In particular, Mr. Game & Watch has a strong advantage state due to his aerial juggle game, an amazing out of shield option (as his up special has a startup of 3 frames and is invincible on frame 5), and low ending lag on his smash attacks, with down smash burying opponents, allowing for easy KOs as well. This rise in perception was due to the rise of {{Sm|Maister}}, who having struggled a bit in the first few months of the game, saw many strong results following the end of the first [[PGRU]] season.  


These revelations and results helped boost Mr. Game & Watch's perception in the community, with players considering Mr. Game & Watch to be high tier or better. This perception continues to remain today thanks to Maister's continued strong results, as well as the rise of {{Sm|Miya|p=Honshu}}, making him ranked 18th on the first and current tier list.
These revelations and results helped boost Mr. Game & Watch's perception in the community, with players considering Mr. Game & Watch to be high or top-tier. The rise of {{Sm|Miya|p=Honshu}} in mid-2022 helped bolster this opinion, resulting in him being ranked 18th on the first tier list. Perceptions on the character only further improved as Miya became one of ''Ultimate''{{'}}s [[Four Horsemen]], and the metagame began favoring a campier, more patient playstyle that fit perfectly for Mr. Game & Watch players. As such, Mr. Game & Watch received a massive boost on the second tier list to 3rd, now ranking as one of the best characters in the game.


=={{SSBU|Classic Mode}}: A Long Legacy==
=={{SSBU|Classic Mode}}: A Long Legacy==