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(Added incomplete tags.) |
Omega Tyrant (talk | contribs) m (Undid edit by 70.106.179.100: Only a single normal character does so in Smash 4 and Ult, so it's really not that notable) Tag: Undo |
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:''Not to be confused with [[gravity]].'' | :''Not to be confused with [[gravity]].'' | ||
[[File:SSBUWebsitePiranhaPlant4.jpg|thumb | [[File:SSBUWebsitePiranhaPlant4.jpg|thumb|300px|{{SSBU|Piranha Plant}} falling in ''Ultimate''.]] | ||
'''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]]. | '''Falling speed''' is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured in [[unit]]s per [[frame]]. | ||
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==''[[Super Smash Bros. Brawl]]''== | ==''[[Super Smash Bros. Brawl]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
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==''[[Super Smash Bros. 4]]''== | ==''[[Super Smash Bros. 4]]''== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
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==''[[Super Smash Bros. Ultimate]]''== | ==''[[Super Smash Bros. Ultimate]]''== | ||
When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however. | When launched at an [[angle]] between 70° and 110°, all characters use a falling speed of 1.8 until the [[hitstun]] ends. This doesn't apply to weight-independent knockback, however. | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Falling Speed | !Rank!!Character!!Falling Speed | ||
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*[[Fast-falling]] | *[[Fast-falling]] | ||
*[[Weight]] | *[[Weight]] | ||
*[[Gravity]] | |||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |