Nintendo: Difference between revisions

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However, their arcade division was not doing as well as the rest of the company, with each release seeing diminishing returns. The 1980 release of {{s|wikipedia|Radar Scope}} was seen as a particularly disastrous financial flop and put Nintendo into serious financial trouble. In a desperate effort to course correct, executives assigned relative newcomer [[Shigeru Miyamoto]] to make a new game out of the Radar Scope arcade board for a quick and cheap turnaround. The game he made would turn into {{uv|Donkey Kong}}, which became an unprecedented success and would change the course of video game history by making Nintendo a household name outside of Japan for the first time.
However, their arcade division was not doing as well as the rest of the company, with each release seeing diminishing returns. The 1980 release of {{s|wikipedia|Radar Scope}} was seen as a particularly disastrous financial flop and put Nintendo into serious financial trouble. In a desperate effort to course correct, executives assigned relative newcomer [[Shigeru Miyamoto]] to make a new game out of the Radar Scope arcade board for a quick and cheap turnaround. The game he made would turn into {{uv|Donkey Kong}}, which became an unprecedented success and would change the course of video game history by making Nintendo a household name outside of Japan for the first time.


By 1983, more successful arcade games released like ''Donkey Kong Jr.'', ''Popeye'', and ''Mario Bros'', and the Game & Watch line received new installments on a nearly monthly basis. At this point, Nintendo wanted to expand their home console division with a more powerful machine that can accept cartridges for a theoretically infinite number of games. The final product was the Family Computer system (often shortened to Famicom), which swept Japan on July 15, 1983, as the best-selling video game console at the time, easily overtaking all competition. This success is attributed to the large variety of quality exclusive titles, which includes ports of existing arcade games, original titles like {{uv|Balloon Fight}}, {{uv|Ice Climber}}, {{uv|Excite}}bike, and a clause for third party developers that want to make games for a Nintendo console mandating they only make games for Nintendo consoles. However, Nintendo hesitated to release the system internationally, as the 1983 video game crash was in full effect and the fear of a financial disappointment was present in the company. To prevent this, Nintendo established branch named Nintendo of America to research the market and find a way to make the console launch a success. This branch eventually came up with the plan of redesigning the console into the “Nintendo Entertainment System” and market it as a toy instead of an electronic system, as well as bundle it with the Zapper, the Robotic Operating Buddy ([[R.O.B.]]) and the games ''Super Mario Bros. '' and {{uv|Duck Hunt}}. The launch was a great success and is often credited for reversing the video game crash. While it was not dominant in every region of the world, Nintendo more or less had a monopoly on the industry through the 1980s.
By 1983, more successful arcade games released like ''Donkey Kong Jr.'', ''Popeye'', and ''Mario Bros'', and the Game & Watch line received new installments on a nearly monthly basis. At this point, Nintendo wanted to expand their home console division with a more powerful machine that can accept cartridges for a theoretically infinite number of games. The final product was the Family Computer system (often shortened to Famicom), which swept Japan on July 15, 1983, as the best-selling video game console at the time, easily overtaking all competition. This success is attributed to the large variety of quality exclusive titles, which includes ports of existing arcade games, original titles like {{uv|Balloon Fight}}, {{uv|Ice Climber}}, {{uv|Excite}}bike, and a clause for third party developers that want to make games for a Nintendo console mandating they only make games for Nintendo consoles. However, Nintendo hesitated to release the system internationally, as the 1983 video game crash was in full effect and the fear of a financial disappointment was present in the company. To prevent this, Nintendo established a branch named Nintendo of America to research the market and find a way to make the console launch a success. This branch eventually came up with the plan of redesigning the console into the “Nintendo Entertainment System” and market it as a toy instead of an electronic system, as well as bundle it with the Zapper, the Robotic Operating Buddy ([[R.O.B.]]) and the games ''Super Mario Bros. '' and {{uv|Duck Hunt}}. The launch was a great success and is often credited for reversing the video game crash. While it was not dominant in every region of the world, Nintendo more or less had a monopoly on the industry through the 1980s.


Many iconic franchises were born on this console, such as {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kid Icarus}}, {{uv|Dragon Quest}}, {{uv|Final Fantasy}}, and {{uv|Mega Man}}. In 1986, Nintendo released the Famicom Disk System, which used writable disks to make new innovations like more processing power and save states. This accessory did not release outside of Japan, so games for the system had to find creative ways to make equivalent experiences for international audiences like passwords and battery pak save files.
Many iconic franchises were born on this console, such as {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kid Icarus}}, {{uv|Dragon Quest}}, {{uv|Final Fantasy}}, and {{uv|Mega Man}}. In 1986, Nintendo released the Famicom Disk System, which used writable disks to make new innovations like more processing power and save states. This accessory did not release outside of Japan, so games for the system had to find creative ways to make equivalent experiences for international audiences like passwords and battery pak save files.
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