Sheik (SSBU)/Up special: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Sheik Up Special Hitbox Visualizations. |- ! Grounded || Aerial |-...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Vanish}}
{{competitive expertise}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
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|}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Vanish's explosion has more knockback scaling (102 → 112), noticeably improving its KO potential.}}
{{clr}}
==Hitboxes==
==Hitboxes==
The explosion is considered a non-[[reflect]]able [[projectile]], so it does not follow Sheik while traveling and she does not experience [[hitlag]] from it. This is not the case for the reappearance hit.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Explosion|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 19: Line 26:
|angle=55
|angle=55
|bk=50
|bk=50
|ks=102
|ks=112
|fkv=0
|fkv=0
|r=13.0
|r=13.0
Line 29: Line 36:
|type=Explosive
|type=Explosive
|effect=Flame
|effect=Flame
|sfx=Explosion
|sfx=Bomb
|slvl=M
|slvl=M
|clang=f
|clang=f
|rebound=f
|rebound=f
|absorbable=1
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Reappearance|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|clang=f
|clang=f
|rebound=f
|rebound=f
|flinchless=t
|nogfx=t
}}
}}
|}
|}


==Timing==
==Timing==
The move's travel direction is decided on frame 36. In the air, it enables ledge grabs from both sides starting on frame 20.
{|class="wikitable"
{|class="wikitable"
!Intangible (grounded, aerial)
!Intangible (grounded)
|14-54, 19-54
|14-54
|-
!Intangible (aerial)
|19-54
|-
|-
!Hit 1
!Explosion (hit 1)
|36-38
|36-38
|-
|-
!Hit 2
!Reappearance (hit 2)
|55-56
|55-56
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|'''Sheik''' {{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=38}}
!Explosion {{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Blank|c=56}}
|-
|-
|'''Grounded''' {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=41}}{{FrameStrip|t=Vulnerable|c=40}}
!Sheik {{FrameStrip|t=Lag|c=35|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=38}}
|-
!Grounded {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=41}}{{FrameStrip|t=Vulnerable|c=40}}
|-
!Aerial {{FrameStrip|t=Vulnerable|c=18}}{{FrameStrip|t=Intangible|c=36}}{{FrameStrip|t=Vulnerable|c=40}}
{{FrameStripEnd}}
 
===Landing===
{|class="wikitable"
!Interruptible
|21
|-
|-
|'''Aerial''' {{FrameStrip|t=Vulnerable|c=18}}{{FrameStrip|t=Intangible|c=36}}{{FrameStrip|t=Vulnerable|c=40}}
!Animation length
|21
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|intangible=y|prop=y|interruptible=y}}
{{clr}}
 
==Parameters==
{|class="wikitable"
!Initial vertical speed
|3.2
|-
!Gravity during startup
|0.19
|-
!Falling speed during startup
|0.25
|-
!Explosion X/Y offsets
|[0, 5]
|-
!Teleport base speed
|1.5
|-
!Teleport maximum additional speed by stick tilt
|1
|-
!Minimum stick sensitivity for additional teleport speed
|0.3
|-
!Teleport duration
|20 frames
|-
!Speed multiplier after teleport
|0.3
|-
!Landing lag
|20 frames
|-
!Helplessness air speed multiplier
|0.6
|}
 
{{MvSubNavSheik|g=SSBU}}
{{MvSubNavSheik|g=SSBU}}
[[Category:Sheik (SSBU)]]
[[Category:Sheik (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]