Ridley (SSBU): Difference between revisions

→‎Moveset: This the actual damage for fully charged fireballs; see my edit to Plasma Breath
(→‎Moveset: Tested after seeing Meshima's tweet (https://twitter.com/Meshima_/status/1389350854629617664). Someone pointed out that the params say 8%, which I verified. I also didn't see any damage reduction like the tweet said, which would be noticeable since I had a 0.0132% difference in an attack that did and didn't break it)
(→‎Moveset: This the actual damage for fully charged fireballs; see my edit to Plasma Breath)
Line 157: Line 157:
|edgedesc=Climbs up and performs a claw swipe.
|edgedesc=Climbs up and performs a claw swipe.
|nsname=Plasma Breath
|nsname=Plasma Breath
|nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late)
|nsdmg=4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)
|nsdesc=Expels a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|nsdesc=Expels a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)