Double Team: Difference between revisions

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In the ''Pokémon'' games, Double Team is a Normal-type status move introduced in Generation I that raises evasion by one stage, making it more likely for attacks to miss the user, and can be stacked for even larger evasion boosts. The move does not act like a counterattack like it does in the ''Smash Bros.'' games. It is generally banned by unoffocial competitive circuits for its reliance on luck and its difficulty to counter effectively when paired with Baton Pass, making Double Team and similar moves very infamous among players. The animation in ''Brawl'' is similar to the animation in the Pokémon games (notably ones like ''Pokémon Battle Revolution'' or ''Pokémon Colosseum'').
In the ''Pokémon'' games, Double Team is a Normal-type status move introduced in Generation I that raises evasion by one stage, making it more likely for attacks to miss the user, and can be stacked for even larger evasion boosts. The move does not act like a counterattack like it does in the ''Smash Bros.'' games. It is generally banned by unoffocial competitive circuits for its reliance on luck and its difficulty to counter effectively when paired with Baton Pass, making Double Team and similar moves very infamous among players. The animation in ''Brawl'' is similar to the animation in the Pokémon games (notably ones like ''Pokémon Battle Revolution'' or ''Pokémon Colosseum'').


Lucario can learn Double Team in all games it appears in via {{s|bulbapedia|TM32}}. The Japanese name of the move contains the term "bunshin" (分身 or 分進), with the former meaning "other self/clone", and the latter meaning to "divide and/or advance".
Lucario can learn Double Team in all games it appears in via {{s|bulbapedia|TM32}} until Pokémon Sword and Shield. The Japanese name of the move contains the term "bunshin" (分身 or 分進), with the former meaning "other self/clone", and the latter meaning to "divide and/or advance".
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