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===Technical information=== | ===Technical information=== | ||
====''Super Smash Bros. Ultimate''==== | ====''Super Smash Bros. Ultimate''==== | ||
In ''Ultimate'', the | In ''Ultimate'', the bury formula is <code>0.5p + 1.5k + r + u + 10</code>, where: | ||
* p is the opponent's percentage after damage is added. | |||
* k is the knockback the move would have dealt. | |||
* r is a modifier from -30 to +15 based on the user's rank in the match, meaning that players with a stock advantage will bury for less time, while players at disadvantage gain a bonus. | |||
* u is a modifier from 0 to +30 if the user is losing and [[Underdog Boost]] is enabled, granting more benefit to players that are behind. | |||
This formula outputs the duration of the bury in frames, which can be reduced by inputs. | |||
Certain moves use their own bury formulas instead of the general one: | |||
*{{SSBU|Banjo & Kazooie}}'s down throw: <code>0.5p + 35</code> | |||
*King K. Rool's down throw | *{{SSBU|Donkey Kong}}'s [[Headbutt]]: <code>p + 0.5d + 130</code> if DK uses the move on the ground, and <code>p + 0.5d + 115</code> if he is in the air, with d being the damage dealt by the move | ||
* | *{{SSBU|King K. Rool}}'s down throw: <code>0.75p + 60</code> | ||
*{{SSBU|R.O.B.}}'s down throw: <code>0.4p + 30</code> | |||
For these formulas, p is the opponent's percentage before the damage is dealt, instead of after. | |||
Every directional input made while buried reduces the remaining time by 8 frames. Button inputs are 1.8x stronger for a reduction of 14.4 frames, but can only be made every other frame, making them worse by themselves. | |||
==Gallery== | ==Gallery== |