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===Technical information===
===Technical information===
====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
In ''Ultimate'', the Bury formula is '''75 + 1.5 * KB + 0.5 * Opponent's %'''. This will calculate the ''mash frames'', which are deducted based on how fast the victim can mash.
In ''Ultimate'', the bury formula is <code>0.5p + 1.5k + r + u + 10</code>, where:
* p is the opponent's percentage after damage is added.
* k is the knockback the move would have dealt.
* r is a modifier from -30 to +15 based on the user's rank in the match, meaning that players with a stock advantage will bury for less time, while players at disadvantage gain a bonus.
* u is a modifier from 0 to +30 if the user is losing and [[Underdog Boost]] is enabled, granting more benefit to players that are behind.
This formula outputs the duration of the bury in frames, which can be reduced by inputs.


There are three exceptions to this formula, that being {{SSBU|R.O.B.}}, {{SSBU|King K. Rool}} and {{SSBU|Banjo & Kazooie}}'s [[down throw]]s, and {{SSBU|Donkey Kong}}'s [[Headbutt]].
Certain moves use their own bury formulas instead of the general one:
*R.O.B.'s down throw is '''30+(0.4 * Damage before throw)'''
*{{SSBU|Banjo & Kazooie}}'s down throw: <code>0.5p + 35</code>
*King K. Rool's down throw is '''60+(0.75 * Damage before throw)'''
*{{SSBU|Donkey Kong}}'s [[Headbutt]]: <code>p + 0.5d + 130</code> if DK uses the move on the ground, and <code>p + 0.5d + 115</code> if he is in the air, with d being the damage dealt by the move
*Banjo & Kazooie's down throw is '''35+(0.5 * Damage before throw)'''
*{{SSBU|King K. Rool}}'s down throw: <code>0.75p + 60</code>
*{{SSBU|R.O.B.}}'s down throw: <code>0.4p + 30</code>
For these formulas, p is the opponent's percentage before the damage is dealt, instead of after.


Donkey Kong's Headbutt is slightly different, with two variants based on an aerial or grounded hit.
Every directional input made while buried reduces the remaining time by 8 frames. Button inputs are 1.8x stronger for a reduction of 14.4 frames, but can only be made every other frame, making them worse by themselves.
* Grounded Mash Frames: '''130 + (Side B damage / 2) + (Opponent's %)'''
* Aerial Mash Frames: '''115 + (Side B damage / 2) + (Opponent's %)'''
 
There are two types of [[mash]]ing: Directional, and Button Mashing. These mash values are specific to Bury itself, but can also be applied to grabs, command grabs, Sleeping, and [[Wrecking Crew]]'s barrels. Otherwise, they are different.
* Directional inputs will lower the frames by 8 if the player pulls it off on every frame.  
* Button inputs will lower it by 14.4, but only every other frame, making it strictly worse.
 
The difference between stocks affects the amount of time an attack will bury, with players with a stock advantage burying for less time and players at a stock disadvantage burying longer.


==Gallery==
==Gallery==