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m (Undid title italics by Nokii: too big a change to leave undiscussed) |
SuperSqank (talk | contribs) m (→Special moves) |
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*[[Skull Bash]]: | *[[Skull Bash]]: | ||
**{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}} | **{{buff|Partially and fully charged Skull Bash cover more distance, improving their recovery potential. Additionally, much like in ''Melee'', inputting the move like a smash attack will make the move start off slightly charged, reducing the time to fully charge the move.}} | ||
**{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and | **{{nerf|Skull Bash deals less damage (7% (uncharged)/25% (fully charged) → 6%/22%), and knockback scaling (80 → 62). Skull Bash also has increased ending lag (FAF 91 → 97) and the removal of [[momentum canceling]] hinders its utility.}} | ||
*[[Quick Attack]]: | *[[Quick Attack]]: | ||
**{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}} | **{{buff|Quick Attack's first hit now has [[Priority#Moves that cannot rebound|anti-rebounding priority]]. Its second hit also has increased knockback, improving its combo potential.}} |
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