Gravity: Difference between revisions

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The [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking slightly more knockback. This is an attempt to balance the ability to [[combo]] various characters, although the effect of gravity on knockback is minor.
The [[knockback]] suffered by characters is based on both their [[weight]] and their gravity, with higher-gravity characters taking slightly more knockback. This is an attempt to balance the ability to [[combo]] various characters, although the effect of gravity on knockback is minor.


{{stub}}
==Gravity values in Brawl==
 
{|class="wikitable sortable" align="center" style="text-align:center"
!Rank!!Character!!Gravity
|-
|1||Fox||0.175
|-
|2||Sheik||0.1409
|-
|3||Wolf||0.13
|-
|4||Falco||0.112
|-
|5||Squirtle||0.1067
|-
|6-8||Bowser||0.1027
|-
|6-8||Ganondorf||0.1027
|-
|6-8||Captain Falcon||0.1027
|-
|9||Meta Knight||0.0956
|-
|10||Diddy Kong||0.092
|-
|11||Lucas||0.09
|-
|12||Link||0.089
|-
|13||Zero Suit Samus||0.0884
|-
|14||Pikachu||0.087
|-
|15-16||Charizard||0.085
|-
|15-16||Sonic||0.085
|-
|17||Wario||0.0842
|-
|18-19||King Dedede||0.0837
|-
|18-19||Ike||0.0837
|-
|20||Donkey Kong||0.081
|-
|21||Snake||0.08
|-
|22||Ice Climbers||0.077
|-
|23||Mr. Game & Watch||0.07505
|-
|24-25||Mario||0.075
|-
|24-25||Pit||0.075
|-
|26||Yoshi||0.07347
|-
|27||Ness||0.0711
|-
|28-29||Toon Link||0.07
|-
|28-29||Ivysaur||0.07
|-
|30||Marth||0.06715
|-
|31||Zelda||0.067
|-
|32-33||Luigi||0.065
|-
|32-33||R.O.B.||0.065
|-
|34||Peach||0.0632
|-
|35||Lucario||0.0625
|-
|36||Kirby||0.061
|-
|37||Olimar||0.06
|-
|38||Samus||0.058
|-
|39||Jigglypuff||0.05056
|}
 
==Trivia==
*The [[Fighting Alloys]] all share Mario's gravity value of 0.075, just as they share his weight.


[[Category:Game Physics]]
[[Category:Game Physics]]