Ridley (SSBU): Difference between revisions

No change in size ,  4 years ago
(→‎Update History: Better description, the previous one implied he stayed still in one spot when that wasn't the case)
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*{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}}
*{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}}
*{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}}
*{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{buff|Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}}
*{{buff|Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}}
*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
*{{buff|Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}}
*{{buff|Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}


==Moveset==
==Moveset==