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{{ | {{ArticleIcons|ssb4=y}} | ||
| | {{disambig2|Marth's appearance in ''Super Smash Bros. 4''|the character in other contexts|Marth}} | ||
| | {{Infobox Character | ||
|name = Marth | |||
| | |image = [[File:Marth SSB4.png|250px|Marth]] | ||
| | |game = SSB4 | ||
|ssbgame1 = SSBM | |||
|ssbgame2 = SSBB | |||
|availability = [[Starter character|Starter]] | |||
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}} | }} | ||
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. 4]]''. He was announced on the official website on November 7th, 2013. Years before, four ''Fire Emblem'' games were released on November 3, November 4, and November 11. Visually, Marth's appearance has been updated to closely match [[:File:MarthFE12.png|his attire]] from ''{{s|fireemblemwiki|Fire Emblem: New Mystery of the Emblem, Heroes of Light and Shadow}}''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUgHsEEJTmg ''Super Smash Bros.'' Miiverse]</ref> as opposed to his design from ''[[Fire Emblem: Mystery of the Emblem]]'', which was used in ''Melee'' and ''Brawl''. | |||
He has been significantly nerfed between ''[[Brawl]]'' and ''[[Smash 4]]'', having fewer good finishing options and slower moves. | |||
==Changes from ''Brawl''== | |||
Despite receiving a small amount of buffs, Marth was overwhelmingly nerfed in his transition from ''Brawl'' to ''SSB4'', likely due to his previous dominance in ''Melee'' and ''Brawl''. His sword is shorter and many of his staple moves, most notably forward air and down tilt, have added endlag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is considerably worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit; he is worse at KOing, and the added endlag to his moves hinders follow-ups. His grabs also launch enemies farther but were not given KOing ability to compensate, severely limiting direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. <ref>[http://www.youtube.com/watch?v=B_E4YE8HA44]</ref> | |||
===Aesthetics=== | |||
*{{change|Marth's attack trails are much brighter at the tip, making the sweetspot of his attacks more visible than in previous games.}} | |||
===Attributes=== | |||
<!--Weight changes are neither a buff nor a nerf.--> | |||
*{{change|Marth is slightly heavier than in ''Brawl''.}} | |||
*{{nerf|The change in units of distance grant Marth more disjoint relative to his hurtboxes but since the change affects the entire cast, Marth ends up having less reach overall relative to the reach of other characters. Additionally, the sizes of his hitboxes have been reduced. Overall, Marth's moves are less safe than they were in previous games.}} | |||
===Ground attacks=== | |||
*{{nerf|Up tilt, down tilt (base hitbox), dash attack (except base hitbox), forward smash, down smash (except tipped back hit), up smash (except tipped) all deal less damage than in ''Brawl''.}} | |||
*{{nerf|Down tilt has more ending lag.}} | |||
*{{buff|Back hit of tipped down smash deals slightly more damage.}} | |||
===Aerial attacks=== | |||
*{{buff|Back aerial has slightly less ending lag.}} | |||
*{{nerf|All aerials (except down aerial's meteor hitbox) deal less damage than in ''Brawl''.}} | |||
*{{nerf|Neutral air now has 15 frames of endlag instead of 8.}} | |||
*{{nerf|Forward air now hits 2 frames slower and only lasts 3 frames instead of 4. Additionally it now has 18 frames of landing lag instead of 9. It is no longer interuptable at frame 34, meaning Marth can no longer do another aerial after a short hop forward air.}} | |||
*{{nerf|Down aerial's sweetspot only lasts 1 frame; it no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, making it even harder to hit confirm into the meteor smash. The hitboxes that used to meteor now send foes sideways with moderate knockback and deal slightly less damage (13%, down from 14%). Down aerial's animation from both ''Melee'' and ''Brawl'' is different, as Marth instead swipes outward from the back instead of his front, essentially flipping its animation around from the previous two games. This harms his ability to approach with his down air as it takes longer for it to hit in front of him.}} | |||
== | ===Throws/other attacks=== | ||
==='' | *{{nerf|Marth's grab range has been reduced.}} | ||
*{{nerf|All throws have significantly more base knockback, which lessens Marth's follow-up options after a grab.}} | |||
*{{change|Down throw sends foes at an upwards trajectory, which can give some new follow-up options at low percents, but it removes Marth's ability to tech-chase.}} | |||
|[http://www. | ===Special moves=== | ||
*{{buff|[[Shield Breaker]] deals more shield damage. It also now gives Marth a horizontal boost when used in the air, regardless of whether it is charged or not<ref>http://www.youtube.com/watch?v=ujhpkfTZXgY&t=66s</ref>, aiding Marth's recovery.}} | |||
*{{buff|Downward [[Dancing Blade]] deals slightly more damage.}} | |||
*{{nerf|Dancing Blade has more ending lag.}} | |||
|[[ | *{{nerf|[[Dolphin Slash]] is significantly weaker, especially the sweetspot, no longer reliably KOing until around 150% or above outside of rage mode. It also completely lost its invincibility frame, worsening its use as an out of shield option and disallowing Marth to escape most combos.}} | ||
*{{buff|[[Counter]] is strengthened, being able to KO reliably off of strong countered attacks at very low percentages.}} | |||
|[[ | |||
==Moveset== | |||
For simplicity, if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. | |||
{{MovesetTable | |||
|[[ | |game=SSB4 | ||
|neutralcount=2 | |||
|neutralname= | |||
| | |neutral1dmg=4%/6% | ||
| | |neutral2dmg=4%/6% | ||
| | |neutraldesc=Does two slashes in front of himself. | ||
|ftiltname= | |||
| | |ftiltdmg=9%/12% | ||
| | |ftiltdesc=A fast forward leaning sword swipe upward. | ||
| | |utiltname= | ||
| | |utiltdmg=6% (blade), 5% (body), 9% (tip) | ||
| | |utiltdesc=Swings his sword in a large arc above his head, with a large hitbox that can hit enemies behind him. | ||
| | |dtiltname= | ||
| | |dtiltdmg=7%/10% | ||
|dtiltdesc=A quick crouching sword poke. | |||
| | |dashname= | ||
|dashdmg=10% (blade), 9% (body), 12% (tip) | |||
| | |dashdesc=A quick upward sweeping diagonal slash. | ||
| | |fsmashname= | ||
| | |fsmashdmg={{ChargedSmashDmgSSB4|13}}/{{ChargedSmashDmgSSB4|18}} | ||
| | |fsmashdesc=Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground. | ||
| | |usmashname=Justice Sword | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (ground), {{ChargedSmashDmgSSB4|13}} (blade), {{ChargedSmashDmgSSB4|18}} (tip) | |||
|usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. | |||
|dsmashname= | |||
| | |dsmashdmg={{ChargedSmashDmgSSB4|8}}/{{ChargedSmashDmgSSB4|12}} (hit 1), {{ChargedSmashDmgSSB4|12}}/{{ChargedSmashDmgSSB4|17}} (hit 2) | ||
| | |dsmashdesc=Sweeps his sword on the ground toward the front outward then toward the back inward. | ||
| | |nairname= | ||
| | |nairdmg=2%/3% (hit 1), 6%/8% (hit 2) | ||
|- | |nairdesc=Two horizontal slashes around himself via in inward slash followed into a full 360 outward spin. | ||
|fairname= | |||
| | |fairdmg=7%/10% | ||
| | |fairdesc=Does a forward vertical slash (up to down). | ||
| | |bairname= | ||
|bairdmg=9%/12% | |||
| | |bairdesc=Slashes his sword from bottom to top behind him in an inward swipe. Has the interesting property of turning Marth around, changing facing direction. | ||
| | |uairname= | ||
| | |uairdmg=9%/12% | ||
| | |uairdesc=A forward to back upward sword slash in a delayed somersault. | ||
| | |dairname= | ||
| | |dairdmg=11% (blade), 13% (non-meteor tip), 14% (meteor tip) | ||
|- | |dairdesc=A forward to back downward outward sword slash. If the tipper hits in the middle of the swinging arc, it sends opponents downwards, meteor smashing powerfully. Other hitboxes when tipped results in moderate knockback. High ending and landing lag. | ||
| | |grabname= | ||
| | |grabdesc=Grabs the enemy with his left hand. | ||
| | |pummelname= | ||
| | |pummeldmg=2% | ||
| | |pummeldesc=Knees the enemy. | ||
| | |fthrowname= | ||
| | |fthrowdmg=4% | ||
|- | |fthrowdesc=Grabs and pushes forward, tripping with his leg. | ||
| | |bthrowname= | ||
| | |bthrowdmg=4% | ||
| | |bthrowdesc=Pulls and throws the enemy and extends his leg simultaneously. | ||
|uthrowname= | |||
|[[ | |uthrowdmg=4% | ||
| | |uthrowdesc=Powerful upward throw with one arm. Can KO at very high percentages. | ||
| | |dthrowname= | ||
|- | |dthrowdmg=5% | ||
|dthrowdesc=Throws opponent downwards bouncing them upwards. Primary follow-up throw. | |||
|floorfname= | |||
| | |floorfdmg=7% | ||
| | |floorfdesc= | ||
|floorbname= | |||
| | |floorbdmg=7% | ||
| | |floorbdesc= | ||
|- | |floortname= | ||
| | |floortdmg=5% | ||
| | |floortdesc= | ||
| | |edgename= | ||
| | |edgedmg=7% | ||
| | |edgedesc= | ||
| | |nsdefname=Shield Breaker | ||
|[ | |nsdefdmg=8%/9% (uncharged), 22%/24% (fully charged) | ||
|nsdefdesc=A sword stab that deals high amounts of [[shield damage]]. | |||
|nsc1name=Storm Thrust | |||
|nsc1dmg=4% (uncharged), 11% (fully charged) | |||
|nsc1desc=Produces a blast of wind. | |||
|nsc2name=Assault Dash | |||
|nsc2dmg=6%/5%/3% (ground uncharged early/mid/late), 7%/6%/4% (air uncharged early/mid/late), 16%/13%/9% (ground fully charged early/mid/late), 17%/14%/10% (air fully charged early/mid/late) | |||
|nsc2desc=Deals less damage, but propels Marth forwards. | |||
|ssdefname=Dancing Blade | |||
|ssdefdmg=3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5) | |||
|ssdefdesc=A sequence of sword maneuvers with several variations based on control stick tilts. | |||
|ssc1name=Effortless Blade | |||
|ssc1dmg=2%/3% (parts 1-3), 4%/5% (part 4) | |||
|ssc1desc=Makes the hits easier to link, but can only use the side option. | |||
|ssc2name=Heavy Blade | |||
|ssc2dmg=7%/9% (part 1), 9%/11% (part 2), 10%/12% (part 3), 13%/15% (part 4 up), 14%/16% (part 4 side), 2.2% (part 4 down hits 1-4), 11%/13% (part 4 down hit 5) | |||
|ssc2desc=Makes the hits harder to link, but deals more damage. | |||
|usdefname=Dolphin Slash | |||
|usdefdmg=11% (clean), 7% (late blade), 6% (late body) | |||
|usdefdesc=A super-fast jumping slash that can be reversed. | |||
|usc1name=Crescent Slash | |||
|usc1dmg=7% (clean), 12% (late blade), 6% (late body) | |||
|usc1desc=More horizontal distance, less vertical distance. | |||
|usc2name=Dolphin Jump | |||
|usc2dmg=0% | |||
|usc2desc=Jumps higher, deals no damage. | |||
|dsdefname=Counter | |||
|dsdefdmg=1.2x (min 8%) | |||
|dsdefdesc=Blocks and retaliates against incoming attacks. | |||
|dsc1name=Easy Counter | |||
|dsc1dmg=0.7x (min 4%) | |||
|dsc1desc=Deals less damage, but has a wider trigger window. | |||
|dsc2name=Iai Counter | |||
|dsc2dmg=1.3x (min 6%) | |||
|dsc2desc=Deals more damage, knocks opponents backwards, and activates faster. However, it has a narrower trigger window. | |||
|fsname=Critical Hit | |||
|fsdmg=60% | |||
|fsdesc=Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to [[one-hit KO]] any character. | |||
}} | |||
==[[Alternate costume (SSB4)#Marth|Alternate costumes]]== | |||
{|style="margin:1em auto 1em auto;text-align:center" | |||
|- | |- | ||
|[ | |colspan=8|[[File:Marth Palette (SSB4).png]] | ||
|- | |- | ||
| | |{{Head|Marth|g=SSB4-3|s=50px}} | ||
|{{Head|Marth|g=SSB4-3|s=50px|cl=Red}} | |||
|{{Head|Marth|g=SSB4-3|s=50px|cl=Green}} | |||
|- | |{{Head|Marth|g=SSB4-3|s=50px|cl=Black}} | ||
| | |{{Head|Marth|g=SSB4-3|s=50px|cl=White}} | ||
|{{Head|Marth|g=SSB4-3|s=50px|cl=Blue}} | |||
| | |{{Head|Marth|g=SSB4-3|s=50px|cl=Yellow}} | ||
| | |{{Head|Marth|g=SSB4-3|s=50px|cl=Purple}} | ||
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|} | |} | ||
===''[[ | ==Trophy== | ||
Marth has two trophies in ''Smash 4''. One is a trophy of his official artwork for the game by clearing the Classic Mode, and the other is a trophy of his gold and orange alternate palette by clearing the All-Star mode in the 3DS version. Plus a trophy of his white alternate palette can be obtained after clearing the Classic Mode and purchasing it at the [[Trophy shop]] in the Wii U version. | |||
:'''Marth''' | |||
::'''NA:''' ''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.'' | |||
::'''PAL:''' ''Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which directions you're being attacked from.'' | |||
:'''Marth (Alt.)''' | |||
::''Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.'' | |||
| | |||
| | <center> | ||
| | <gallery> | ||
| | MarthTrophy3DS1.png|Classic | ||
MarthTrophy3DS2.png|Alt. | |||
| | </gallery> | ||
</center> | |||
|[[ | |||
==Gallery== | |||
<gallery> | |||
Marth Direct.png|Marth in the Nintendo Direct from April 8th, 2014. | |||
Marth amiibo.png|Marth's amiibo. | |||
Marth Smash.4 Reveal.jpg|The pic of the day shown during Marth's reveal. | |||
|[[ | Smash.4 - Marth Front and Back.jpg|Front and Back shots of Marth's new design. | ||
SSB4 Marth Screen-10.jpg|Marth's appearance in the 3DS version. | |||
SSB4 Marth Screen-1.jpg|Posing with sword. | |||
SSB4 Marth Screen-2.jpg|Battling with {{SSB4|Link}}. | |||
SSB4 Marth Screen-3.jpg|Using down smash on {{SSB4|Wii Fit Trainer}}. | |||
| | SSB4 Marth Screen-4.jpg|Holding sword out. | ||
| | SSB4 Marth Screen-5.jpg|Attacking around himself with the sword; appears to be his neutral aerial. | ||
| | SSB4 Marth Screen-6.jpg|Using [[Counter]] against {{SSB4|Fox}}'s dash attack. | ||
|[[ | SSB4 Marth Screen-7.jpg|Using Dolphin Slash on {{SSB4|Mega Man}}. | ||
SSB4 Marth Screen-8.jpg|[[Dancing Blade]]. | |||
SSB4 Marth Screen-9.jpg|Posing with {{SSB4|Peach}}. | |||
Marth and Link dash attack SSB4.jpg|Marth and Link performing their, respectively, forward tilt and neutral jab. | |||
Marth Lying Down SSB4.jpg|Marth lying down after being knocked onto the ground. | |||
| | Marth and Luigi Close Up SSB4.jpg|Close-up image of Marth and {{SSB4|Luigi}}'s faces. | ||
Steel Diver SSB4.jpg|Marth and {{SSB4|Samus}} near a [[Steel Diver]]. | |||
Shield Breaker Result.jpg|The results of Marth using Shield Breaker on Mega Man. | |||
SSB4 - Zelda Screen-23.png|In battle with {{SSB4|Zelda}}. | |||
SSB4 Ike Screen-5.jpg|Landing with {{SSB4|Ike}}. | |||
Marth_Cover.png|Marth on the cover of the 3DS version. | |||
</gallery> | |||
=== | == Trivia == | ||
* Marth's cape bears the symbol of the Archanea nation. | |||
== | ==References== | ||
{{reflist}} | |||
{{SSB4Characters}} | |||
[[Category: | {{Fire Emblem universe}} | ||
[[Category: | [[Category:Marth (SSB4)]] | ||
[[Category:Trophies (SSB4-3DS)]] | |||
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