16,291
edits
Omega Tyrant (talk | contribs) m (Reverted edits by 93.67.212.119 (talk) to last version by CanvasK.) Tag: Rollback |
Omega Tyrant (talk | contribs) m (Undid edit by 93.148.99.95: Reverting permabanned sock abuser's edit) Tag: Undo |
||
Line 166: | Line 166: | ||
**{{change|Non-angled forward smash launches opponents at a slightly lower angle (55° → 53°).}} | **{{change|Non-angled forward smash launches opponents at a slightly lower angle (55° → 53°).}} | ||
**{{change|Forward smash now has a [[Slash#Stab|stab]] effect instead of a [[slash]] effect.}} | **{{change|Forward smash now has a [[Slash#Stab|stab]] effect instead of a [[slash]] effect.}} | ||
**{{nerf|Forward smash has less knockback scaling (135 (all) → 121 (up)/116 (non-angled)/117 (down)), hindering its KO potential (especially the up/non-angled versions) despite the non and down angled versions' higher damage.}} | **{{nerf|Forward smash has less knockback scaling (135 (all) → 121 (up)/116 (non-angled)/117 (down)), hindering its KO potential (especially the up/non-angled versions), despite the non and down angled versions' higher damage.}} | ||
**{{nerf|Forward smash has marginally smaller hitboxes (3.84u/4.32u/2.4u → 3.8u/4.3u) and the body hitbox has been removed.}} | **{{nerf|Forward smash has marginally smaller hitboxes (3.84u/4.32u/2.4u → 3.8u/4.3u) and the body hitbox has been removed.}} | ||
**{{nerf|The up angled version has significantly higher ending lag (FAF 29 → 42), now matching the other angles, like it did prior to ''Brawl''.}} | **{{nerf|The up angled version has significantly higher ending lag (FAF 29 → 42), now matching the other angles, like it did prior to ''Brawl''.}} | ||
Line 178: | Line 178: | ||
***{{buff|However, this makes the sweetspot easier to connect for the second hit.}} | ***{{buff|However, this makes the sweetspot easier to connect for the second hit.}} | ||
**{{nerf|Down smash deals less damage (17% (feet)/16% (body) → 15%/14%). The first hit did not see full compensation on its knockback scaling (80 → 85), hindering its KO potential.}} | **{{nerf|Down smash deals less damage (17% (feet)/16% (body) → 15%/14%). The first hit did not see full compensation on its knockback scaling (80 → 85), hindering its KO potential.}} | ||
**{{nerf|The second hit launches opponents at a lower angle (70° → 60°), making it more susceptible to DI.}} | **{{nerf|The second hit launches opponents at a lower angle (70° → 60°), hindering its KO potential and making it more susceptible to DI.}} | ||
**{{buff|The second hit has much higher knockback scaling (80 → 104), improving its KO potential despite its lower damage | **{{buff|The second hit has much higher knockback scaling (80 → 104), improving its KO potential despite its lower damage/lower launch angle.}} | ||
**{{buff|The body hitbox is slightly larger (3.84u → 4u).}} | **{{buff|The body hitbox is slightly larger (3.84u → 4u).}} | ||