Rage Drive: Difference between revisions

→‎Origin: The armor and "escaping from pressure" describes Rage Arts, not Rage Drive.
(→‎Rage: Added some info on how Rage affects the knockback formula.)
(→‎Origin: The armor and "escaping from pressure" describes Rage Arts, not Rage Drive.)
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Rage was introduced in ''Tekken 6''. The effect activates when a character reaches 10% of their health (changed to 5% in ''Tekken 6: Bloodline Rebellion'' and changed again to 20% in ''Tekken 7''). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in ''Ultimate''. Rage increases damage output on a character's moves, not unlike the ''Smash'' version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.
Rage was introduced in ''Tekken 6''. The effect activates when a character reaches 10% of their health (changed to 5% in ''Tekken 6: Bloodline Rebellion'' and changed again to 20% in ''Tekken 7''). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in ''Ultimate''. Rage increases damage output on a character's moves, not unlike the ''Smash'' version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.


Rage Drives were introduced in ''Tekken 7: Fated Retribution'' as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and/or more armor. Rage Drives generally open up combo opportunites and allow the player to escape pressure from the opponent. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.
Rage Drives were introduced in ''Tekken 7: Fated Retribution'' as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and better properties. Rage Drives generally open up combo opportunities and/or allow the player to apply pressure to the opponent; in Kazuya's case, his Rage Drive turns Dragon Uppercut into Heaven's Door if the attack lands and he is holding ↗, and even when blocked, he still has frame advantage. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.
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