Oil Panic: Difference between revisions

130 bytes added ,  2 years ago
(→‎In Super Smash Bros. Melee: specified that this is a bug rather than intentional, that seems important)
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An interesting property the move has received is that it can now slide off edges. When the move is performed near an edge, Mr. Game & Watch will slide forwards off the edge and with good timing, he will gain a lot of forwards momentum (known as [[edge momentum shifting]]). Mr. Game & Watch can also [[B-reverse]] the move to slide in the opposite direction. This allows Oil Panic to be used as a movement option on platforms, giving it some extra utility.
An interesting property the move has received is that it can now slide off edges. When the move is performed near an edge, Mr. Game & Watch will slide forwards off the edge and with good timing, he will gain a lot of forwards momentum (known as [[edge momentum shifting]]). Mr. Game & Watch can also [[B-reverse]] the move to slide in the opposite direction. This allows Oil Panic to be used as a movement option on platforms, giving it some extra utility.


The oil spill however has mostly been nerfed. One positive change the move did receive is that it now deals a minimum of 18% damage. This along with its increased absorption multiplier makes the move noticeably more effective against projectiles which are not too powerful. Mr. Game & Watch is also now intangible during the first 6 frames of his oil spill. However, one notable downside the move has received is that it can now only deal a maximum of 60%. This does not greatly hurt the move overall though, as the move still comes out almost instantly on frame 2 and it is still powerful enough to OHKO most characters on tournament legal stages. This also means that Mr. Game & Watch can no longer perform the kamikaze glitch, which makes the oil spill safer to use at maximum strength. The aerial version additionally no longer deals more knockback than the grounded version. Another downside the oil spill now has is that the hitbox does not last as long and it no longer has three separate sets of hitboxes, instead having a clean/mid/late hit. This means that the move can no longer connect multiple times.
The oil spill however has mostly been nerfed. One positive change the move did receive is that it now deals a minimum of 18% damage. This along with its increased absorption multiplier makes the move noticeably more effective against projectiles which are not too powerful. The aerial version has also been fixed, with the damage of the later hitboxes now scaling properly (rather than only dealing 1%). Mr. Game & Watch is also now intangible during the first 6 frames of his oil spill. However, one notable downside the move has received is that it can now only deal a maximum of 60%. This does not greatly hurt the move overall though, as the move still comes out almost instantly on frame 2 and it is still powerful enough to OHKO most characters on tournament legal stages. This also means that Mr. Game & Watch can no longer perform the kamikaze glitch, which makes the oil spill safer to use at maximum strength. The aerial version additionally no longer deals more knockback than the grounded version. Another downside the oil spill now has is that the hitbox does not last as long and it no longer has three separate sets of hitboxes, instead having a clean/mid/late hit. This means that the move can no longer connect multiple times.


These negative changes however are outweighed by the significantly improved absorption properties, making Oil Panic a more effective tool against projectiles. This especially helps Mr. Game & Watch in [[doubles]] as he can absorb his partner's projectiles more easily and in most cases, the final oil spill will be much more powerful. This makes Oil Panic an excellent tool in doubles, resulting in Mr. Game & Watch being a solid doubles character, especially when he is paired with a character with fast and decently damaging projectiles (such as {{SSBB|Zero Suit Samus}} or {{SSBB|Pikachu}}).
These negative changes however are outweighed by the significantly improved absorption properties, making Oil Panic a more effective tool against projectiles. This especially helps Mr. Game & Watch in [[doubles]] as he can absorb his partner's projectiles more easily and in most cases, the final oil spill will be much more powerful. This makes Oil Panic an excellent tool in doubles, resulting in Mr. Game & Watch being a solid doubles character, especially when he is paired with a character with fast and decently damaging projectiles (such as {{SSBB|Zero Suit Samus}} or {{SSBB|Pikachu}}).
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