Editing Mythra (SSBU)
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|fsdmg=8% (hit 1),<br>7% (hit 2),<br>2.5%/1.8%/1.4% (hits 3-18),<br>6% (hit 19, sky hit),<br>10% (hit 19, direct hit) | |fsdmg=8% (hit 1),<br>7% (hit 2),<br>2.5%/1.8%/1.4% (hits 3-18),<br>6% (hit 19, sky hit),<br>10% (hit 19, direct hit) | ||
|fsdesc=Rex appears in front of Mythra, who lends him the Aegis Sword before he performs an upward slash. If it hits, a cutscene plays briefly where Rex and Mythra raise the Aegis Sword in the air, sending a column of light to the sky, which glows with light. Afterward, it cuts back to the stage, where countless beams of light are fired from the sky, hitting opponents multiple times before being launched. Each beam has its own hitbox, which can result in larger opponents taking more damage from the beam barrage. Up to three opponents can be caught by the initial hit, whereas bystanders who didn't get caught by the initial hit can still get hit by the beam barrage. Compared to Pyra's [[Burning Sword]], Sacred Arrow deals more damage, but the final hit is weaker. | |fsdesc=Rex appears in front of Mythra, who lends him the Aegis Sword before he performs an upward slash. If it hits, a cutscene plays briefly where Rex and Mythra raise the Aegis Sword in the air, sending a column of light to the sky, which glows with light. Afterward, it cuts back to the stage, where countless beams of light are fired from the sky, hitting opponents multiple times before being launched. Each beam has its own hitbox, which can result in larger opponents taking more damage from the beam barrage. Up to three opponents can be caught by the initial hit, whereas bystanders who didn't get caught by the initial hit can still get hit by the beam barrage. Compared to Pyra's [[Burning Sword]], Sacred Arrow deals more damage, but the final hit is weaker. | ||
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