Editing Mario (SSBU)
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However, Mario also has some notable weaknesses. His moves have short range, with his hitboxes being relatively small and stubby when compared to the rest of the cast. This causes him to have difficulty against characters with long or disjointed range. Mario also suffers from a lack of consistent KO setups, due to having predictable, low range, and unsafe kill options at high percents, alongside his short frame and relative floatiness for a middleweight. He also struggles at KOing opponents in general, as he lacks any reliable finishers outside of his smash attacks: while his [[back throw]] is slow and vulnerable to [[DI]] and other moves like back aerial, down aerial and [[Super Jump Punch]] tend to be dependent on edgeguarding or being near the top of the [[blast line]] to KO. Mario’s recovery, while good, is still predictable due to [[Super Jump Punch]] only travelling a mere average distance. Lastly, Mario's average attributes do not allow him to quickly gain an advantage either, as the strengths of other characters can contest his, with the most notable being his overall range. | However, Mario also has some notable weaknesses. His moves have short range, with his hitboxes being relatively small and stubby when compared to the rest of the cast. This causes him to have difficulty against characters with long or disjointed range. Mario also suffers from a lack of consistent KO setups, due to having predictable, low range, and unsafe kill options at high percents, alongside his short frame and relative floatiness for a middleweight. He also struggles at KOing opponents in general, as he lacks any reliable finishers outside of his smash attacks: while his [[back throw]] is slow and vulnerable to [[DI]] and other moves like back aerial, down aerial and [[Super Jump Punch]] tend to be dependent on edgeguarding or being near the top of the [[blast line]] to KO. Mario’s recovery, while good, is still predictable due to [[Super Jump Punch]] only travelling a mere average distance. Lastly, Mario's average attributes do not allow him to quickly gain an advantage either, as the strengths of other characters can contest his, with the most notable being his overall range. | ||
Overall, Mario's strengths outweigh his weaknesses, and he has seen strong results in competitive play thanks to the efforts of players such as {{Sm|Dark Wizzy}}, {{Sm|Kurama}}, and {{Sm|Snow|p=Japan}}. | Overall, Mario's strengths outweigh his weaknesses, and he has seen strong results in competitive play thanks to the efforts of players such as {{Sm|Dark Wizzy}}, {{Sm|Kurama}}, {{Sm|Nao|p=Hokkaido}}, and {{Sm|Snow|p=Japan}}. | ||
==Attributes== | ==Attributes== |