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  • Bayonetta (SSB4) (category Bayonetta (SSB4))
    takes after performing attack animations. Performing attack animations in the Bayonetta games will have Bayonetta take her attack pose for a few seconds
    64 KB (7,256 words) - 11:16, April 11, 2024
  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    secondary edge attack animation from Brawl for his edge attack, while Giga Bowser uses his standard edge attack animation from Brawl for his edge attack. Bowser's
    13 KB (386 words) - 16:30, March 29, 2024
  • Bayonetta (SSBU) (category Bayonetta universe) (section Changes from Super Smash Bros. 4)
    increases the amount of times Bayonetta can pummel the opponent before throwing them or before they break out. Edge attack: Edge attack deals more damage (7% →
    90 KB (11,568 words) - 23:54, May 14, 2024
  • Bayonetta (SSB4)/Neutral attack (category Bayonetta (SSB4))
    hit, see: Bayonetta (SSB4)/Neutral attack/Hit 1 Bayonetta (SSB4)/Neutral attack/Hit 2 Bayonetta (SSB4)/Neutral attack/Hit 3 Bayonetta (SSB4)/Neutral attack/Infinite
    560 bytes (64 words) - 16:57, July 25, 2020
  • Cloud (SSB4) (category Characters (SSB4))
    both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Pikachu (SSB4) (category Characters (SSB4)) (section Ground attacks)
    decreased start-up lag. Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has more startup lag (frame
    61 KB (6,474 words) - 19:37, April 24, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    crawl, teeter, edge hang, dash attack (while holding a battering item) and screen KO's animations. Wii Fit Trainer, Mr. Game & Watch, Bayonetta and Mega Man
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  • Roy (SSB4) (category Characters (SSB4)) (section Ground attacks)
    forward throws can chain into his neutral attack, dash attack, forward tilt, neutral aerial, Blazer and Double-Edge Dance. As Roy's combo-initiating moves
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Edge attack: Link has a new edge attack, a crouching thrust that resembles the Crouch Stab used by the Hero of Time. New edge attack has less
    70 KB (8,264 words) - 20:31, May 13, 2024
  • Corrin (SSB4) (category Characters (SSB4))
    the official top 100 players in Super Smash Bros. 4 of all time. See also: Category:Corrin players (SSB4)  Cosmos (#30) - The best Corrin player in the world
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  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    floor attack has less startup lag (frame 20 → 19). Edge attack: Luigi has a new edge attack, a double-footed legsweep. This new animation keeps Luigi on the
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hitbox. Edge attack's angle has been altered (361° → 45°). Edge attack deals less damage (8% → 7%), has less intangibility (frames 1-23 → 1-18) and a shorter
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  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    less range. Front floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame
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  • Cape (redirect from Edge Cape-cancel) (category Mario (SSB4)) (section Edge Cape-cancel)
    of the oncoming attack can break a shield in one hit, the cape will not work and Mario will be stunned (in Melee) or get hit by the attack (since Brawl)
    13 KB (1,736 words) - 00:50, January 11, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    neutral attack, any tilt attack, his dash attack, and any aerial attack, and always uses specific clips for both his up and down smash attacks. Dr. Mario
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Palutena (SSB4) (category Characters (SSB4))
    using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. Play Nintendo
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  • Mii Brawler (SSB4) (category Characters (SSB4))
    only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off
    34 KB (3,163 words) - 00:44, April 4, 2024
  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
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  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (z offset: -1.2 → z stretch: -4), giving it less range inside of Pit. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110
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  • Sonic (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (5.5u → 5u). Edge attack has a shorter duration (frames 24-32 → 19-21). Edge attack has less intangibility (frames 1-22 → 1-16). Edge attack deals less damage
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  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Dash attack has more ending lag (FAF 42 → 50). Dash attack no longer grants intangibility to Yoshi's head. Dash attack has smaller hitboxes (5.5u/4u → 5u/3
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  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attacks. Edge attack has a shorter duration (frames 21-25 → 21-23). Edge attack has less range (4.8u/5.5u (early), 4.5u/4.5/4.5u (late) → 4.5u (extended))
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  • Olimar (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Olimar has a new edge attack, a punch from the Pikmin series. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling)
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  • Bowser (SSB4) (category Characters (SSB4)) (section Ground attacks)
    higher angle (361° → 48°). Edge attack: Bowser has a new edge attack, an inward slash similar to his previous over 100% edge attack, albeit faster. Compared
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  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Edge attack deals consistent damage compared to the previous fast edge attack (6%/8% → 7%). Edge attack has less intangibility (frames 1-23 → 1-22)
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  • Bullet Climax (category Bayonetta (SSB4))
    to launching opponents at a higher angle. While charging the move in SSB4, Bayonetta can cancel it by shielding, rolling or air dodging; it can otherwise
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    lag (FAF 50 → 46). Edge attack: Edge attack no longer has set knockback (110 (set)/100 (scaling) → 90 (base)/20 (scaling)). Edge attack deals consistent
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  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
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  • Mewtwo (SSB4) (category Characters (SSB4)) (section Ground attacks)
    its ending lag. Floor attack: Floor attacks now have a normal effect, instead of an electric effect. Edge get-up and edge attack's animations have changed
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  • King Dedede (SSB4) (category Characters (SSB4)) (section Ground attacks)
    → 48). Floor attack has an altered angle (361° → 48°). Edge attack: King Dedede has lost his intangible and long-ranged 100%+ edge attack, leaving him
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  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSB4)) (section Smash 4)
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
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  • Smash attack (category Smash attacks) (section Super Smash Bros. 4)
    fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does
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  • Pac-Man (SSB4) (category Characters (SSB4))
    is one of six third-party characters in SSB4, alongside Capcom's Mega Man and Ryu, Sega's Sonic and Bayonetta, and Square Enix's Cloud. Although Pac-Man
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  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
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  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Peach (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Back floor attack: Back floor attack has a shorter duration (frames 17-19/25-27 → 14-15/22-23). Edge attack: Peach has a new edge attack: a hand swipe
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  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    2). Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90/20). Edge attack has less startup lag (frame 19 → 17). Edge attack
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  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Ground attacks)
    harder to hit. Edge attack has a shorter duration (frames 24-28 → 22-24). Edge attack has less intangibility (frames 1-22 → 1-19). Edge attack deals less damage
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  • Neutral attack (category Neutral attacks) (section Types of neutral attacks)
    smasher, see Smasher:AAA. A neutral attack (弱攻撃), often referred to as a jab (and officially standard attack or weak attack before Super Smash Bros. Ultimate)
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  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    range. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has a shorter
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  • Greninja (SSB4) (category Characters (SSB4))
    its side special move, Shadow Sneak, is a Ghost-type attack. It is also a variation of Quick Attack in its home series, which is another move Greninja can
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  • Ganondorf (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Ganondorf. Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack deals less damage (10% → 8%). Edge attack
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  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge. 1.1.0 Neutral infinite deals less damage (1% → 0.8%)
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  • Bayonetta (SSB4)/Forward tilt (category Bayonetta (SSB4))
    Bayonetta performs three consecutive kicks. For the technical data of each individual hit, see: Bayonetta (SSB4)/Forward tilt/Hit 1 Bayonetta (SSB4)/Forward
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  • R.O.B. (SSB4) (category Characters (SSB4)) (section Ground attacks)
    throw's combo potential at low to medium percentages. Edge attack: R.O.B. has a new edge attack, a fiery blast from his thrusters. Robo Beam: Uncharged
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  • Ness (SSB4) (category Characters (SSB4)) (section Ground attacks)
    addressed. Ness also greatly benefits from the general changes of SSB4, as the new edge-trumping mechanic makes his recovery much harder to gimp, and the
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  • Bayonetta (SSB4)/Forward aerial (category Bayonetta (SSB4))
    of each individual hit, see: Bayonetta (SSB4)/Forward aerial/Hit 1 Bayonetta (SSB4)/Forward aerial/Hit 2 Bayonetta (SSB4)/Forward aerial/Hit 3
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  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ending lag. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack now deals consistent
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  • Mr. Game & Watch (SSB4) (category Characters (SSB4)) (section Ground attacks)
    higher angle (361° → 48°). Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack now deals consistent damage
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  • Mega Man (SSB4) (category Characters (SSB4))
    Man firing weak shots from his Mega Buster. Mega Man's Sliding attack. The Sliding attack on the 3DS version. Mega Man performing the Mega Upper. Mega Man
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  • Villager (SSB4) (category Characters (SSB4))
    City. Timber. Neutral aerial. Dash attack. Forward smash. Up smash. Balloon Trip. Pocketing Samus's Missile. Neutral attack. Forward tilt. Up tilt. Down tilt
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  • Counterattack (category Attacks)
    however, such as the Bob-omb. Prior to SSB4, counterattacks lacked any special aesthetics upon activating. In SSB4, most counterattacks, upon activating
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    officially cease. Main article: List of updates (SSB4-3DS) Main article: List of updates (SSB4-Wii U) Smash 4 is the first game in the series to receive regular
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  • Wario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    around much faster while carrying his Bike. Neutral attack: The far hitbox on the first hit of neutral attack is positioned slightly further out (z offset: 9
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  • Bayonetta (SSB4)/Down smash (category Bayonetta (SSB4))
    lower blast line when used facing the edge. Holding the attack button after release activates Bullet Arts, but because only her heel guns fire anything,
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  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    pseudo-crawl. Dash attack: Dash attack's tipper has been repositioned (z offset: 5.2 → 6.5) making it overlap less with the sourspots. Dash attack has smaller
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • Mii Fighter (SSB4) (category Characters (SSB4))
    medium height with default special moves (as is the general formula for the SSB4 tier list) were ranked 56th on the third tier list in the F tier, with their
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  • increased by charging a smash attack, nor does it decrease when an attack is stale. Attacks listed below contain attacks with shield damage. Unless stated
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while
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  • (60 → 90), worsening its combo potential at mid to high percents. Edge attack: Edge attack deals more damage (8% → 10%). Flare Blade: Flare Blade has less
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
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  • Witch Time (category Bayonetta (SSB4))
    slowdown time, and Bayonetta will take the halved damage. When Bayonetta hits a slowed down opponent with any of her smash attacks, their damage increase
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  • Taunt (section Taunt attacks)
    phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in
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  • Reverse aerial rush (category Techniques (SSB4))
    his forward tilt (and dash attack in SSB4 and Ultimate). In Ultimate, his back aerial is a solid follow-up from his dash attack. Falco - his back aerial
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  • a total of four. In SSB4, with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames
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  • charged. Spin Attack and Flying Spin Attack have 2 less frames of startup. Trip invincibility and all trip followups except floor attack have one less
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  • they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues. Computer players, especially
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  • which had previously been removed in the patch 1.1.1 of Smash 4. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Due to Luigi's down taunt
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  • air at all, such as Peach's Vegetable and Donkey Kong's Hand Slap prior to SSB4. Others will display unique animations in the air due to failing to activate
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  • Skyworld (category Stages (SSB4-Wii U))
    Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final
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  • Edge slipping (category Techniques (SSB4))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
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  • Bayonetta (SSB4)/Up aerial (category Bayonetta (SSB4))
    around her, making it useful for edge-guarding and dealing additional damage. It is based on the kick launcher in Bayonetta.
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  • slamming the opponent onto the ground with a more exaggerated throw. Edge attack: Edge attack deals more damage (7% → 9%). Shield Breaker: Shield Breaker can
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  • Mario Galaxy (category Stages (SSB4-Wii U))
    Mario and two Ray Guns in the stage. Bayonetta attacking Ganondorf on the stage. Corrin using his neutral attack on the stage. Dr. Mario taunting on the
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  • that would make the regular version better in certain situations. In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames
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  • perform any ground attack out of a run, including their neutral attack, tilt attacks, and all smash attacks. In previous games, only dash attacks, up smashes
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  • Bayonetta (SSB4)/Back aerial (category Bayonetta (SSB4)) (section Attack)
    ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The Bullet Arts version fires one gun
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  • combo potential due to Dark Pit's faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Silver Bow: Silver Bow has less startup
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  • Smash directional influence (category Techniques (SSB4)) (section Super Smash Bros. 4)
    opponents at the edge with repeated hits of her neutral attack, due to its combination of low knockback and high hitstun. Since version 4.0.0, characters
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  • it only for edge guards. 1.0.6 CPUs now unleash a fully charged smash attack on a foe stunned from a broken shield, instead of a random attack. CPUs now
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  • holding down standard attack. Dash attack: The changes to jostle mechanics prevents dash attack from whiffing close opponents. Dash attack has a slightly altered
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  • increased combo potential due to Pit's faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Palutena Bow: Palutena Bow has less
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  • Combo (category Techniques (SSB4)) (section SSB4)
    makes air combos easier to perform than in Brawl and SSB4. The ability to perform any ground attack out of a full run and the overall lower landing lag
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  • slightly hindering its combo potential despite Ike's faster jumpsquat. Edge attack: Edge attack deals more damage (8% → 10%). Eruption: The move now produces multiple
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  • Air dodge (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    into a ledge, for instance, can counter a player who is charging an attack on the edge of a stage. Grabbing the ledge is possible as soon the animation length
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  • the first SSB4 newcomer to be confirmed for Ultimate. Coincidentally, Villager was the first newcomer revealed for SSB4. Villager is the only SSB4 newcomer
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  • Bayonetta (SSB4)/Up tilt (category Bayonetta (SSB4))
    upward arc, firing a series of bullets if the attack button is held. Attacks first in front of Bayonetta before the second strike above her head. Fairly
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  • level. Down throw: Down throw has less ending lag (FAF 88 → 87). Edge attack: Edge attack deals more damage (7% → 9%). Mach Tornado: Mach Tornado travels
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  • potential. The speed of the throw is no longer weight-dependent. Edge attack: Edge attack deals more damage (8% → 10%). With the exception of Limit Blade
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • animation: Ganondorf slams the enemy onto the ground more forcefully. Edge attack: Edge attack deals more damage (8% → 10%). Warlock Punch: Non-reversed Warlock
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  • base/90 scaling → 95/60). This overall improves its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Needle Storm: Its charge can be canceled
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  • Daybreak (category Items (SSB4)) (section In Super Smash Bros. 4)
    Lucina, Young Link, Pit (Smash 4 only), Dark Pit (Smash 4 only), Zero Suit Samus, Ike, King Dedede, Toon Link, Corrin, Bayonetta, Hero (shield only), Byleth
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  • more damage (4% → 6%; 10% → 12% total). It has more base knockback (100 → 105), and a lower launch angle (80° → 75°). Edge attack: Edge attack deals more
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  • Because of this, it now employs a normal rather than flame effect. Edge attack: Edge attack deals more damage (7% → 9%). Charge Shot: Charge Shot can now be
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  • reliable for racking up damage. It deals much less damage (3% → 1.3%). Edge attack: Edge attack deals more damage (7% → 9%). Metal Blade: Metal Blade deals less
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  • increased combo potential due to her faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Toad: Toad has less startup with a
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  • Charge (category Techniques (SSB4))
    stands on an edge and the yo-yo reaches beyond the edge. In Smash 4 and Ultimate, the fighter's eye in their icons will briefly glint when an attack is fully
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  • Fire Flower (category Items (SSB4)) (section In Super Smash Bros. 4)
    While holding down the attack button, the Fire Flower spits a stream of fire. Holding the attack button will lead to longer attack times. The flames can
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  • it now has a KO setup into forward aerial at high percentages. Edge attack: Edge attack deals more damage (7% → 9%). Shadow Ball: Like other charge-cancelable
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  • Adventure Mode. SSB4 E3 Nintendo Direct trailer SSB4 E3 Nintendo Direct trailer - Japanese April 2014 SSB4 Nintendo Direct April 2014 SSB4 Nintendo Direct
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • Bayonetta (SSB4)/Up smash (category Bayonetta (SSB4))
    arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly
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  • animation. Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u)
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  • property" which starts out empty. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc.), their KO property is set to match
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  • hitlag modifier (2.5x → 1.5x), causing the throw to execute faster. Edge attack: Edge attack deals more damage (7% → 9%). Dragon Fang Shot: Due to the altered
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  • Up smash (category Smash attacks)
    Up/upper/above smash attack) is a smash attack performed by any character by tapping the control stick upward and pressing the attack button, or, outside
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • hit. It launches at a slightly more vertical angle (80° → 83°). Edge attack: Edge attack deals more damage (7% → 9%). It has increased intangibility (frames
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  • Tortimer Island (category Stages (SSB4-3DS))
    on contact, but may explode, dealing 20-25% damage and strong knockback in SSB4, or moderate knockback in Ultimate. In Super Smash Bros. for Nintendo 3DS
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  • sooner (frames 4-19 → 3-18). Air dodge grants more intangibility (frames 4-29 → 4-32). Air dodge has much more ending lag (34 → 43). Neutral attack: The first
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  • listened to in the game using the Sounds feature. Much like in Brawl and SSB4, the Sounds menu is accessible by default and does not need to be unlocked
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  • opponent more forcefully and with a single arm instead of two. Edge attack: Edge attack deals more damage (7% → 9%). Fireball: Fireball has less ending
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  • in the magnifying glass in Brawl on Bridge of Eldin. Bayonetta in the magnifying glass in Smash 4 on Yoshi's Island. Status effects such as being buried
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  • (Easy Final Smash in SSB4 and Ultimate) randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in SSB4, at least 6 KOs between
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  • Assist Trophy (category Items (SSB4)) (section In Super Smash Bros. 4)
    27 new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut (with two of them
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  • ground attack is below the priority range of the aerial, the ground attack will be cancelled and the airborne attack can damage the wielder of the ground
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  • Zero-to-death combo (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    Zero Suit Samus zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's zero-death against
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  • (including those that did not in SSB4); the only exceptions are King Dedede, Mewtwo, and Wii Fit Trainer's dash attacks, R.O.B.'s forward tilt and forward
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • has less ending lag (FAF 43 → 38), improving its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Down taunt has much more
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  • smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta. Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • angle (83° → 86°). Edge attack: Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward. Edge attack has much shorter
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  • Bayonetta (SSB4)/Neutral aerial (category Bayonetta (SSB4)) (section Attack)
    spinning roundhouse kick, similar to Samus' neutral aerial. It hits around Bayonetta and continuing the input for the Bullet Arts version has her continue to
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  • normal attack button and special attack button, with the orientation of the control stick dictating what specific attack is used. Some attacks only activate
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  • releasing them. Edge attack: Edge attack deals more damage (8% → 10%). Flamethrower: Flamethrower's clean hit lasts longer (3 frames → 4), and it has gained
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  • Bayonetta (SSB4)/Forward smash (category Bayonetta (SSB4))
    standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front
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  • Castle Siege (category Stages (SSB4-Wii U)) (section In Smash 4)
    segment of the normal form, and the main platform is similar in design to SSB4's Ω form; however, it does not extend below the blast line, and it is resized
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  • Bayonetta (SSB4)/Down tilt (category Bayonetta (SSB4))
    The name of this move is Kick Attack. The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded
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  • meaning that they deal roughly the same damage as Mario's. Edge attack: Edge attack deals more base damage (7% → 8.51%). Megavitamins: Megavitamins has
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  • combo ability on heavyweights, but reduces it on lightweights. Edge attack: Edge attack deals more damage (7% → 9%). Bow and Arrows: Link uses the Traveler's
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • Bayonetta (SSB4)/Down aerial (category Bayonetta (SSB4)) (section Attack)
    constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together
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  • improves its combo potential, as its total duration was unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Peanut Popgun: Peanut Popgun has less
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  • However, in both Bayonetta 2 and SSB4, she appears to wear leggings underneath her outfit. Bayonetta's poster was illustrated by Eiji Funahashi of PlatinumGames
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  • can grab the ledge after Lucario has grabbed the edge 6 times. However, this will not restore normal edge grabbing outside of Extreme Speed. Ledgestall http://www
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • (thrown/spinning)). 3.1.0 Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 2 BKB: 18 → 40). Neutral attack 2 has more range (hitbox 2 Z
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  • 63 Dash attack KBG: 78/72 → 85/77 Dash attack angles: 45/60/70° → 45/50/55° Forward aerial has less landing lag: 20 → 16. Up aerial damage: 5% → 4%, weakening
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  • Strong Side Attack – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after
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  • Inhale (Kirby) (category Kirby (SSB4))
    default Inhale now coming out faster and having less endlag by 4 frames. Main article: Kirby (SSB4)/Neutral special/Custom 2 Ice Breath in Super Smash Bros.
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    horizontal distances. Due to slower average falling speeds and increased ease of edge sweet spotting, recoveries are generally more powerful in Super Smash Bros
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  • Tornado, Drill Rush, dash attack, and glide attack. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge
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  • List of Copy Abilities (redirect from Copy ability (SSB4)) (category Kirby (SSB4))
    has been based on a different version of the character copied, as Brawl and SSB4 use the Twilight Princess incarnation of Zelda. In Super Smash Bros. Ultimate
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  • Screw Attack, which can be thrown at someone to make them perform a move similar to Samus's Screw Attack, leaving them helpless after it. Smash 4 and Ultimate
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  • Bayonetta (SSB4)/Forward throw (category Bayonetta (SSB4))
    versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding.
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  • {\displaystyle d} is the base damage of the attack, rounded down. Usually that corresponds to the damage the attack would deal if not shielded. However, many
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  • his other attacks. His neutral attack, forward tilt and neutral aerial all involve a rapid sword swing, but unlike Mega Man's similar attacks, Steve's does
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  • still usually attack from the edge, spamming them) by jumping a fair distance away from the edge and intercepting with an aerial or special attack (preferably
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
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  • one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO
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  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal
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  • Bayonetta (SSB4)/Down throw (category Bayonetta (SSB4))
    The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can
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  • Bayonetta (SSB4)/Back throw (category Bayonetta (SSB4))
    A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • article: List of SSB4 Music (Super Smash Bros. series) Tracks and remixes unique to SSB4. Menu: The default menu music for Super Smash Bros. 4. There are differences
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  • smashes in Super Smash Bros. 4. Characters who have an attack with a meteor smash hitbox are listed here, along with each attack. The angle range that is considered
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  • Friendly Fire/Team Attack (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with Team Attack on. If the match
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  • jab, up tilt, and dash attack, in that order. Their first strong attack when charged is the Dolphin Slash, their third strong attack is based on the neutral
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  • Bayonetta (SSB4)/Neutral attack/Hit 1 (category Bayonetta (SSB4))
    which combos into the following neutral attacks. Since it's active on frame 9, it is the third slowest neutral attack in the game, behind King Dedede and Zelda's
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  • duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)). Neutral attack 1 connects into neutral attack 2 more reliably
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  • Bayonetta (SSB4)/Neutral attack/Hit 3 (category Bayonetta (SSB4))
    followed by her first and second hits. This attack's hitboxes only appear for two frames. The last input for this attack is the infinite.
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  • Zero Suit Samus (SSB4)/Neutral aerial (category Whip attacks (SSB4))
    punishable on shield, now being -4 on shield. This enabled certain characters to now punish the move on shield (including Bayonetta), in addition to the move
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Bayonetta)
    "Come at me!" (かかってきなさい, Come at me if you would.) resembling her official SSB4 render. Side Taunt: Turns around and sheathes Falchion, saying "I cannot
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  • Bayonetta (SSB4)/Pummel (category Bayonetta (SSB4))
    The Slap Punish Attack. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to
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  • Reflection (category Techniques (SSB4)) (section List of reflectable attacks)
    reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able
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  • Strong Side Attack – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after
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  • Neutral attack (hit 3, forward) - Has an angle of 34°. Dash attack - Has an angle of 2°. Forward tilt (hit 1 & 2) - Hit 1 has an angle of 4° and hit 2
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  • Bayonetta (SSB4)/Neutral attack/Hit 2 (category Bayonetta (SSB4))
    by her first hit. The next inputs are another hit, then an infinite. This attack's hitboxes only appear for 3 frames.
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  • Inhale (King Dedede) (category King Dedede (SSB4))
    Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile
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  • Metagame (category Techniques (SSB)) (section Super Smash Bros. 4)
    In a similar vein to Corrin, Bayonetta was widely regarded as a shell of her former self after severe nerfs from her Smash 4 appearance, with many dismissing
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  • projectile attack, while some have two or even three, and for the most part, one of these projectiles serves as the character's neutral special attack. It is
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  • Natural combo (category Techniques (SSB4)) (section Neutral attacks)
    a neutral attack; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters
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  • Charizard has another attack, called Flare Blitz. It's powerful but dangerous, even to Charizard. Either way, dodge the attack and keep your distance
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  • Drop cancel (category Techniques (SSB4)) (section Applicable attacks in Smash 4)
    successfully perform it. When used with aerial attacks that have little lag, a drop cancelled aerial attack can lead to lethal combos due to the incredibly
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  • Bayonetta (SSB4)/Forward tilt/Hit 1 (category Bayonetta (SSB4))
    It is followed by her next hit, then the other. It is her slowest tilt attack, due to being active on frame 12.
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  • variants) has an angle of 34º for the first use and 0º for the second Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. Back aerial
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  • Bayonetta (SSB4)/Dash attack (category Bayonetta (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Bayonetta (SSB4)/Forward tilt/Hit 2 (category Bayonetta (SSB4))
    of her Consecutive Kicks move. It is then succeeded by her next hit. This attack’s hitbox only appears for one frame.
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  • Angling (category Techniques (SSB4)) (section List of attacks that can be angled)
    Super Smash Bros. 4 it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal
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  • differences (SSB) List of regional version differences (SSBM) List of regional version differences (SSBB) List of regional version differences (SSB4)
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  • List of idle poses (SSB4) (category Idle poses (SSB4)) (section Bayonetta)
    ends any grounded attack, and she returns to her standard idle animation after a few seconds. Bayonetta's first idle pose Bayonetta's second idle pose
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  • Bayonetta (SSB4)/Neutral attack/Infinite (category Bayonetta (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • better. List of victory poses (SSB) List of victory poses (SSBM) List of victory poses (SSBB) List of victory poses (SSB4) Victory theme Odds and Ends of
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  • Bayonetta (SSB4)/Grab (category Bayonetta (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Charizard (SSB4)/Up smash (category Body attacks (SSB4)) (section 1.1.4)
    that Charizard can directly challenge and beat about any downward-hitting attack in the game without getting hit, including down aerials with large disjointed
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  • taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character
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  • Bayonetta (SSB4)/Up throw (category Bayonetta (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed). Purely aesthetic mechanics, such as Devil Kazuya. Moves
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  • grounded attack, and she returns to her standard idle animation after a few seconds. Based off of her stance in combat in Bayonetta. Bayonetta's first idle
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  • Bayonetta (SSB4)/Forward aerial/Hit 3 (category Bayonetta (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Bayonetta (SSB4)/Forward aerial/Hit 2 (category Bayonetta (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Bayonetta (SSB4)/Forward aerial/Hit 1 (category Bayonetta (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Bayonetta (SSB4)/Forward tilt/Hit 3 (category Bayonetta (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side special · Up special ·
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  • Beast's stomping attack, where it will leap off-screen and slam either side of the stage, causing it to tilt. 1,103 Master Edges •Cloud Team ×4 (100 HP) 9,500
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  • Kill confirm (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    of kill confirms in the Super Smash Bros. series: A weak attack (such as a jab or a dash attack) that sends the opponent with weak enough knockback to lead
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  • •Isabelle ×3 4,000 Pokémon Stadium •Attack Power ↑ •The enemy has increased attack power after a little while •The enemy favors neutral air attacks Ring a Ding
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  • Zone Mega Man 4 Medley [24] Junichi Nakatsuru Menu Circuit (Mario Kart 7) Lost in Thoughts All Alone Wii Sports Series Medley Theme Of Bayonetta - Mysterious
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  • Gaur Plain (Battlefield form) •Attack Power ↑ •The enemy has increased attack power after a little while Proof of a Hero ~ 4Version Rathalos Armor Mii Costume
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  • Smasher:MkLeo (category Bayonetta players (SSB4)) (section In Smash 4)
    - Smash Wii U Genesis 4 Smash 4 - C9 | Ally (Mario) Vs. FOX MVG | MkLeo (Marth) SSB4 Winners Finals - Smash Wii U GTX 2017 Smash 4 - BSD | Elegant (Luigi)
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  • Smasher:Nairo (category Zero Suit Samus players (SSB4)) (section In Smash 4)
    TSM Zero vs Liquid Nairo - Smash 4 Grand Finals - MLG Finals LVL Up Expo - Liquid' Nairo (ZSS) Vs. 2GG | VoiD (Sheik) SSB4 Grand Finals KTAR XVIII: Nairo
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  • his dominance in the SSB4 scene finally starting to slip. He ended his short losing streak by defeating Nairo twice at Low Tier City 4 3-2 and 3-1 in winners
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