Brawl-
Brawl- (also known as Brawl Minus or B-) is a mod of Super Smash Bros. Brawl. Compared to Brawl+, which was designed to be balanced through reasonable tweaks to characters, the intent of Brawl- is to give all characters incredible buffs and options until they are all equally overpowered, and thus balanced. The mod's focus on over-the-top physics changes and new character gimmicks has resulted in popularity second only to Project M.
As of version 3.Q, Brawl-'s character roster includes Pichu and Roy, both of whom are not playable in Brawl.
On December 12, 2014, version 4.0 was announced. September 4, 2015 had released 4.0 beta.
Features
- No random Prat Falling. Running into or getting hit by Banana Peels will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
- Dash canceling via crouching has returned from Melee.
- No replay time limit.
- Window of time for dash-dancing lengthened, enabling more Melee-like DDing.
- Ability to shield during dash-dancing.
- Ability to crouch when running after the initial dash, which also gives the players the ability to perform a running down smash.
- No stale move negation.
- Lagless edges - characters can now drop from or climb onto ledges immediately after grabbing them.
Gameplay tweaks
- Significantly increased shield stun (X/2.56) → (2.7X+2) (duration stuck in shield while being attacked).
- Gravity and fall speeds have been increased to x1.1
- Increased hitstun, being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
- Air dodging is disabled during tumbling, similar to Melee.
- Every character changed, ranging from subtle changes to radically recreated characters.
- Every character can wall jump.
- Teching is easier to perform, since it can now be buffered before the character is even hit.
- Shield pushback has increased.
- Attacks performed on Ice now do more damage and knockback, and have more time reduced per input.
- Ice also has higher gravity.
Stage changes
Many stages are customized or replaced completely. All Brawl stages not listed here are unchanged from the original Brawl.
- 75m (now comprises of a single large platform, a smaller raised platform to the right, and one column of elevators to the left)
- Brinstar (destroying the floor substance brings the two halves together into one platform instead of distancing them)
- Castle Siege (No longer transforms)
- Final Destination (SSBM) (main platform tilts drastically about every minute, and Master Hand and Crazy Hand appear in the background; replaces Distant Planet)
- Dream Greens (Dream Land with Green Greens' aesthetics and apples; replaces Green Greens)
- Final Destination (SSBB) (ledge collisions have been smoothed, preventing getting caught under them)
- Fountain of Dreams (no reflections in the water; replaces Rainbow Cruise)
- Frigate Orpheon (ledge collisions have been smoothed)
- Green Hill Zone (no longer a walkoff stage)
- Halberd (claw removed)
- Hyrule Castle (no tornado hazards; replaces Bridge of Eldin)
- Jungle Japes (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased)
- Kongo Jungle (SSB) (replaces Hanenbow)
- Lavaville (Smashville with Norfair's background and hazards; replaces Norfair)
- Lavender Town (based on a stage in Super Smash Land; replaces Flat Zone 2)
- Luigi's Mansion (second floor is drop-through)
- Lylat Cruise (stage doesn't tilt)
- Meta Crystal (replaces Mario Bros.)
- New Pork City (rearranged to remove caves of life)
- Peach's Castle (bumper acts as a stationary solid block; replaces Mushroomy Kingdom)
- Pictochat (some drawings are restructured)
- Pirate Ship (cannon fires faster)
- Pokémon Stadium (permanently on the forest/jungle stage)
- Pokémon Stadium 2 (no stage transformations)
- Port Town Aero Drive (additional grabbable edges and wall jumpable walls)
- Rumble Falls (made into a neutral stage with a bridge and three platforms)
- Saffron City (replaces Big Blue)
- Skyworld (only the rightmost platform is breakable, and cloud platforms are removed)
- Spear Pillar (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed)
- Summit (grabbable edges)
- WarioWare, Inc. (no microgames, and the platforms will change positions about every 45 seconds)
- Yoshi's Island (SSBB) (all walls are now wall jumpable)
- Yoshi's Story (replaces Yoshi's Island (SSBM))
Menu changes
- The Wii Remote warning, loading screen, and the beginning of the opening movie are different.
- The title screen is different.
- The main menu has a purple background.
- Some menu option buttons have different icons and fonts, and points on their borders.
- Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots.
- Menus can be sped up by holding L or R.
Errors
- The character select screen will occasionally freeze the game on the one-player modes.
Characters
External links
- Brawl Minus homepage
- Brawl Minus official Blog
- Brawl Minus official Forums
- Brawl Minus Combo Demonstration Video
- Brawl Minus Facebook page