SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png
This article's title is unofficial.

Approaching attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "|right|thumb" to "|thumb")
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|allgames=y|unofficial=y}}
{{ArticleIcons|allgames=y|unofficial=y}}
[[File:Jigglypuff Neutral B SSBU.gif|right|thumb|200px|Jigglypuff's [[Rollout]], its [[neutral special]] in every ''Smash Bros.'' title since ''Melee'', is an example of an approaching attack.]]
[[File:Jigglypuff Neutral B SSBU.gif|thumb|200px|Jigglypuff's [[Rollout]], its [[neutral special]] in every ''Smash Bros.'' title since ''Melee'', is an example of an approaching attack.]]
'''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though this is character-dependent. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]].
'''Approaching attacks''' are attacks that move the character a considerable distance while simultaneously having a damaging [[hitbox]] and/or [[grabbox]]. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than [[walking]], [[running]], [[jumping]], etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be [[dash attack]]s and [[dash grab]]s. Also, some approach attacks are [[special move]]s, which often but not always means that they can be used for [[recovery]].


==Examples of approach attacks==
==List of approaching attacks==
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 11: Line 11:
|-
|-
|rowspan=3|All characters
|rowspan=3|All characters
|[[Dash attack]]
|[[dash attack]]
|-
|-
|[[Dash grab]]
|[[dash grab]]
|-
|-
|[[dash attack canceled up smash|DACUS]]{{GameIcon|brawl}}
|[[dash attack canceled up smash|DACUS]]{{GameIcon|brawl}}
Line 20: Line 20:
|[[Wonderwing]]
|[[Wonderwing]]
|-
|-
|Down tilt
|[[down tilt]]
|-
|-
|[[Bayonetta]]  
|[[Bayonetta]]  
Line 27: Line 27:
|[[Bowser]]
|[[Bowser]]
|[[Whirling Fortress]]
|[[Whirling Fortress]]
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|[[Bowser Jr.]]
|[[Bowser Jr.]]
|[[Clown Kart Dash]]
|[[Clown Kart Dash]]
|-
|-
|[[Byleth]]'s [[Areadbhar]]
|[[Byleth]]
|[[Areadbhar]]
|[[Areadbhar]]
|Travels further if inputted like a [[Smash attack]].
|Travels further if inputted like a [[smash attack]].
|-
|-
|rowspan=2|[[Captain Falcon]]
|rowspan=2|[[Captain Falcon]]
Line 44: Line 45:
|-
|-
|[[Cloud]]
|[[Cloud]]
|down tilt
|[[down tilt]]
|-
|-
|[[Corrin]]
|[[Corrin]]
Line 65: Line 66:
|[[Dr. Mario]]
|[[Dr. Mario]]
|[[Dr. Tornado]]
|[[Dr. Tornado]]
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|rowspan=2|[[Falco]]
|rowspan=2|[[Falco]]
Line 92: Line 94:
|[[Ike]]
|[[Ike]]
|[[Quick Draw]]
|[[Quick Draw]]
|-
|[[Inkling]]
|[[Splat Roller]]
|-
|-
|rowspan=2|[[Incineroar]]
|rowspan=2|[[Incineroar]]
|[[Darkest Lariat]]
|[[Darkest Lariat]]
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|[[Alolan Whip]]
|[[Alolan Whip]]
|-
|[[Inkling]]
|[[Splat Roller]]
|-
|-
|rowspan=2|[[Jigglypuff]]
|rowspan=2|[[Jigglypuff]]
Line 108: Line 111:
|[[Joker]]
|[[Joker]]
|[[down tilt]]
|[[down tilt]]
|-
|rowspan=7|[[Kazuya]]
|[[Devil Fist]]
|-
|up-forward tilt (Roundhouse to Triple Spin Kicks)
|-
|double dash attack ([[Left Splits Kick]])
|-
|forward crouch attack (Tombstone Crusher)
|-
|[[Gates of Hell]]
|-
|[[Spinning Demon to Left Hook]]
|-
|[[Rage Drive]]
|Command-input version only.
|-
|-
|[[Ken]]
|[[Ken]]
Line 113: Line 132:
|-
|-
|[[King Dedede]]
|[[King Dedede]]
|[[down tilt]]
|[[down tilt]]{{GameIcon|ssb4}}{{GameIcon|ssbu}}
|-
|-
|rowspan=2|[[Little Mac]]
|rowspan=2|[[Little Mac]]
Line 129: Line 148:
|[[Green Missile]]
|[[Green Missile]]
|Travels farther when charged.
|Travels farther when charged.
|-
|rowspan=2|[[Mega Man]]
|[[forward tilt]]
|-
|[[down tilt]]
|-
|-
|[[Mario]]
|[[Mario]]
|[[Mario Tornado]]{{GameIcon|ssb}}{{GameIcon|ssbm}}
|[[Mario Tornado]]{{GameIcon|ssb}}{{GameIcon|ssbm}}
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|rowspan=2|[[Min Min]]
|rowspan=2|[[Mega Man]]
|[[forward tilt]]
|[[forward tilt]]
|-
|-
Line 170: Line 185:
|-
|-
|[[Power Thrust]]
|[[Power Thrust]]
|-
|rowspan=2|[[Min Min]]
|[[forward tilt]]
|-
|[[down tilt]]
|-
|-
|[[Mythra]]
|[[Mythra]]
Line 178: Line 198:
|-
|-
|[[Olimar]]
|[[Olimar]]
|down tilt
|[[down tilt]]
|-
|-
|[[Pac-Man]]
|[[Pac-Man]]
Line 191: Line 211:
|[[Pichu]]
|[[Pichu]]
|[[Skull Bash]]
|[[Skull Bash]]
|rowspan=2|Travels further if inputted like a [[Smash attack]] and charged.
|rowspan=2|Travels further if inputted like a [[smash attack]] and charged.
|-
|-
|rowspan=2|[[Pikachu]]
|rowspan=2|[[Pikachu]]
Line 205: Line 225:
|[[Pyra]]
|[[Pyra]]
|[[Flame Nova]]
|[[Flame Nova]]
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|[[Richter]]
|[[Richter]]
Line 216: Line 237:
|[[R.O.B.]]
|[[R.O.B.]]
|[[Arm Rotor]]
|[[Arm Rotor]]
|Only moves when [[control stick]] is tilted horizontally.
|-
|-
|[[Ryu]]  
|[[Ryu]]  
Line 240: Line 262:
|-
|-
|[[Homing Attack]]
|[[Homing Attack]]
|-
|[[Sora]]
|[[Sonic Blade]]
|-
|-
|[[Squirtle]]
|[[Squirtle]]

Latest revision as of 09:40, April 12, 2023

Jigglypuff's Rollout, its neutral special in every Smash Bros. title since Melee, is an example of an approaching attack.

Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.

List of approaching attacks[edit]

User Move Notes
All characters dash attack
dash grab
DACUSSuper Smash Bros. Brawl
Banjo & Kazooie Wonderwing
down tilt
Bayonetta Heel Slide / After Burner Kick
Bowser Whirling Fortress Only moves when control stick is tilted horizontally.
Bowser Jr. Clown Kart Dash
Byleth Areadbhar Travels further if inputted like a smash attack.
Captain Falcon Raptor BoostSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Falcon Kick
Charizard Flare BlitzSuper Smash Bros. 4Super Smash Bros. Ultimate
Cloud down tilt
Corrin Dragon Lunge
Daisy Daisy Bomber
Dark Pit Electroshock Arm
Donkey Kong Spinning Kong
Diddy Kong Monkey Flip
Rocketbarrel Boost
Dr. Mario Dr. Tornado Only moves when control stick is tilted horizontally.
Falco Falco Phantasm
Fire Bird
Fox Fox IllusionSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Fire Fox
Ganondorf Gerudo DragonSuper Smash Bros. Melee
Flame ChokeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Wizard's Foot
Greninja Shadow Sneak
Ice Climbers Squall Hammer Only moves when control stick is tilted horizontally.
Ike Quick Draw
Incineroar Darkest Lariat Only moves when control stick is tilted horizontally.
Alolan Whip
Inkling Splat Roller
Jigglypuff Rollout
Pound
Joker down tilt
Kazuya Devil Fist
up-forward tilt (Roundhouse to Triple Spin Kicks)
double dash attack (Left Splits Kick)
forward crouch attack (Tombstone Crusher)
Gates of Hell
Spinning Demon to Left Hook
Rage Drive Command-input version only.
Ken Tatsumaki Senpukyaku
King Dedede down tiltSuper Smash Bros. 4Super Smash Bros. Ultimate
Little Mac Straight Lunge
Jolt Haymaker
Lucas PK Thunder 2
Luigi Luigi Cyclone Only moves when control stick is tilted horizontally.
Green Missile Travels farther when charged.
Mario Mario TornadoSuper Smash Bros.Super Smash Bros. Melee Only moves when control stick is tilted horizontally.
Mega Man forward tilt
down tilt
Meta Knight Mach Tornado
Dimensional Cape
Drill Rush
Mii Brawler Onslaught
Burning Dropkick
SuplexSuper Smash Bros. Ultimate
Foot FlurrySuper Smash Bros. 4 Grounded only.
Mii Swordfighter Airborne Assault
Slash LauncherSuper Smash Bros. 4
Gale StabSuper Smash Bros. Ultimate
Skyward Slash Dash
Power Thrust
Min Min forward tilt
down tilt
Mythra Photon Edge
Ness PK Thunder 2
Olimar down tilt
Pac-Man Power Pellet
Palutena Angelic MissileSuper Smash Bros. 4
Peach Peach Bomber
Pichu Skull Bash Travels further if inputted like a smash attack and charged.
Pikachu Skull Bash
Quick AttackSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pit Angel RingSuper Smash Bros. Brawl
Upperdash ArmSuper Smash Bros. 4Super Smash Bros. Ultimate
Pyra Flame Nova Only moves when control stick is tilted horizontally.
Richter down tilt
Ridley Space Pirate Rush
Wing Blitz
R.O.B. Arm Rotor Only moves when control stick is tilted horizontally.
Ryu Tatsumaki Senpukyaku
Sephiroth down tilt
Blade Dash / Octaslash
Sheik Bouncing FishSuper Smash Bros. 4Super Smash Bros. Ultimate
Shulk Back Slash
Simon down tilt
Sonic Spin Dash
Spin Charge
Homing Attack
Sora Sonic Blade
Squirtle Withdraw
Steve forward tilt
up tilt
Minecart
Terry Burning Knuckle / Crack Shoot
Buster Wolf
Villager Lloid Rocket When riding Lloid.
Wario Wario Bike
Wolf Wolf Flash
Fire Wolf
Yoshi Egg Roll
Zelda Farore's WindSuper Smash Bros. 4Super Smash Bros. Ultimate

See also[edit]